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* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13
* Add Joystick type detection and Xbox controller supportrubenwardy2017-04-06
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-19
* Initial Gamepad supportest312016-06-03
* Input related generalisationsest312016-06-03
* Tell irrlicht if we handle a key or not.est312016-05-26
* Optional reconnect functionalityest312015-07-23
* Change error_message from wstring to stringShadowNinja2015-03-27
* Implement proper font handlingsapier2014-11-30
* Refactor the_game() to make it more understandable and maintainable.Craig Robbins2014-11-02
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
* command-line/world game selectionPerttu Ahola2012-03-11
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
* Overhaul the input systemGiuseppe Bilotta2011-08-22
* Server configuration is now written when "/#setting whatever = whatever" is i...Perttu Ahola2011-07-30
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23