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gamedef.h
Commit message (
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Author
Age
*
Client eventmanager refactor (#7179)
Loïc Blot
2018-03-30
*
Cleanup sound manager class (#7158)
Loïc Blot
2018-03-24
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Add ModStorageAPI to client side modding (#5396)
Loïc Blot
2017-03-16
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Add `get_wielded_item`
red-001
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move object nametags to camera
RealBadAngel
2016-02-18
*
Biomes: Remove referenced biomes from Decorations on clear
kwolekr
2015-04-16
*
Clean up rollback
ShadowNinja
2014-11-19
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2014-01-06
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
ShaderSource and silly example shaders
Kahrl
2012-12-02
*
Experimental-ish rollback functionality
Perttu Ahola
2012-07-27
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
*
celeron55's sound system initial framework
Perttu Ahola
2012-03-24
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29