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genericobject.cpp
Commit message (
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Author
Age
*
Sneak: Add option for old move code
paramat
2017-04-17
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
*
Change i++ to ++i
David Jones
2015-08-25
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
*
Generic CAO cleanups and renames for clarification
est31
2015-06-20
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Fix Taoki's messed up generic object command ids
Perttu Ahola
2012-11-29
*
A bunch of fixes
MirceaKitsune
2012-11-25
*
Send animations, bone overrides and attachments in entity initialization. Cli...
MirceaKitsune
2012-11-25
*
Complete the attachment framework.
MirceaKitsune
2012-11-25
*
Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-11-25
*
Get the new animation framework properly working
MirceaKitsune
2012-11-25
*
Joint positioning and rotation code, and fix a problem related to their lua API
MirceaKitsune
2012-11-25
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Fix dropped nodeitem visuals
Perttu Ahola
2012-04-04
*
ObjectProperties
Perttu Ahola
2012-03-30
*
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
Perttu Ahola
2012-03-29