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genericobject.h
Commit message (
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Author
Age
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
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Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2018-11-28
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Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-09-01
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C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
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Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-20
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Sneak: Add option for old move code
paramat
2017-04-17
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Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
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Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
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Generic CAO cleanups and renames for clarification
est31
2015-06-20
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Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
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Add get and set functions for the nametag color
TeTpaAka
2015-05-15
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Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
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Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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Fix Taoki's messed up generic object command ids
Perttu Ahola
2012-11-29
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A bunch of fixes
MirceaKitsune
2012-11-25
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Send animations, bone overrides and attachments in entity initialization. Cli...
MirceaKitsune
2012-11-25
*
Complete the attachment framework.
MirceaKitsune
2012-11-25
*
Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-11-25
*
Get the new animation framework properly working
MirceaKitsune
2012-11-25
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Joint positioning and rotation code, and fix a problem related to their lua API
MirceaKitsune
2012-11-25
*
Optimize headers
Perttu Ahola
2012-06-17
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Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
ObjectProperties
Perttu Ahola
2012-03-30
*
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
Perttu Ahola
2012-03-29