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path: root/src/guiFormSpecMenu.cpp
Commit message (Collapse)AuthorAge
* Dont move item back when not clicking on a slotPilzAdam2013-12-03
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* Fix crash when pressing Enter key in formspec menuKahrl2013-11-23
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* Fix formspec background padding when clippedBlockMen2013-11-14
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* Fix win32/msvc i18n (quite UGLY version, blame Microsoft)sapier2013-11-11
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* Fix "TODO read modinfo" in modmanager to improve ui usabilitysapier2013-11-10
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* Fix typoBlockMen2013-11-03
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* Reworked formspecs and kahrl's hexcolor parserBlockMen2013-11-03
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* Send a on_receive_fields event when formspec is closed, with fields.quit = ↵Novatux2013-11-03
| | | | "true"
* FIx wrong error message on invalid use of the formspec element image_buttonRealBadAngel2013-10-07
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* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Fix crash on lua exceptionsapier2013-09-05
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* Use wstring for vertlabelsPilzAdam2013-08-31
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* Fix gettext for tabs (windows)BlockMen2013-08-19
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* GUIFormSpecMenu focus fixesKahrl2013-08-19
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* Reenable image scaling in formspecsBlockMen2013-08-18
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* Add translation for main menusapier2013-08-17
| | | | Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
* Remove debug outputPilzAdam2013-08-16
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* Don't automatically scroll listbox when selecting an item in the middleKahrl2013-08-16
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* Formspec textlist: Black Irrlicht magic to detect fake doubleclicksKahrl2013-08-16
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* Fix formspec escaping, add escaping to info.txt for texture packs.Novatux2013-08-15
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Fix various memory access problems detected by valgrindKahrl2013-08-07
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* Fix uninitialized irr::SEvent fields in guiFormSpecMenu.cppKahrl2013-08-07
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* Fix formspec label issues in win builds (MSVC)BlockMen2013-08-04
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* Add support of pressed_texture of image_buttonBlockMen2013-07-24
| | | | | | | | | | Fix params number Add pressed texture name Fix string def Fix syntax error
* Add gettext translation for image_buttonBlockMen2013-07-24
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* Remove lots of debug output from modmgrsapier2013-07-12
| | | | | Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case) Fix text of field element not unescaped correctly
* Fix serverlistsapier2013-07-09
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* Revert "Fix serverlist not beeing escaped correctly"kwolekr2013-07-08
| | | | This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
* Fix serverlist not beeing escaped correctlysapier2013-07-08
| | | | | Always use address for server Fix first (empty) element beeing selected after deleting last world
* Fix many formspec menu bugssapier2013-07-07
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* Fix parseColor, change remaining colorkeys to new format, fix Contributor listSfan52013-07-07
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* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-06
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* Formspec: Don't perform black magic if selected item fits the guessKahrl2013-06-18
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* Fix calculation of selected item (for not drawing it) in formspecKahrl2013-06-18
| | | | | The previous code did not work when the list did not start at index 0 of the inventory list (issue #779).
* Fix editbox default text being pre-selected in some casesMetaDucky2013-06-01
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* fix memory leaks introduced by invalid gettext usagesapier2013-04-07
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* Allow any character in formspec strings with escape charkwolekr2013-03-05
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* "or" should be "||". Don't use "or", "and", etc.. It breaks build.Ilya Zhuravlev2013-01-04
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* Implement textarea in formspec, a multiline input fieldJeija2013-01-04
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* Bugfixes to item_image formspec methodRealBadAngel2013-01-02
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* On-demand item meshes and texturesPerttu Ahola2012-12-02
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* New elements in formspec, item_image and item_image_button.RealBadAngel2012-12-01
| | | | Fixed also game bug drawing dragged item behind fields, buttons etc.
* Make dragged itemstack following the mouse cursor much smootherJürgen Doser2012-11-30
| | | | by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
* A bunch of fixesMirceaKitsune2012-11-25
| | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
* Update attachments at the ending of the addToScene function for parents. And ↵MirceaKitsune2012-11-25
| | | | | | | | | | | | | | | | | | | | with this... *drum roll* Client-side attachments are at last functional and stick visibly. Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed) Fix a bug in falling code where entities get stuck Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed. Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need Create a separate function for detaching, and also update lua api documentation When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too) Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however