Commit message (Collapse) | Author | Age | ||
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* | FIx wrong error message on invalid use of the formspec element image_button | RealBadAngel | 2013-10-07 | |
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* | Change mainmenu texture handling + small misc changes | Kahrl | 2013-09-11 | |
| | | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0". | |||
* | Fix crash on lua exception | sapier | 2013-09-05 | |
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* | Use wstring for vertlabels | PilzAdam | 2013-08-31 | |
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* | Fix gettext for tabs (windows) | BlockMen | 2013-08-19 | |
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* | GUIFormSpecMenu focus fixes | Kahrl | 2013-08-19 | |
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* | Reenable image scaling in formspecs | BlockMen | 2013-08-18 | |
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* | Add translation for main menu | sapier | 2013-08-17 | |
| | | | | Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp | |||
* | Remove debug output | PilzAdam | 2013-08-16 | |
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* | Don't automatically scroll listbox when selecting an item in the middle | Kahrl | 2013-08-16 | |
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* | Formspec textlist: Black Irrlicht magic to detect fake doubleclicks | Kahrl | 2013-08-16 | |
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* | Fix formspec escaping, add escaping to info.txt for texture packs. | Novatux | 2013-08-15 | |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 | |
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* | Fix various memory access problems detected by valgrind | Kahrl | 2013-08-07 | |
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* | Fix uninitialized irr::SEvent fields in guiFormSpecMenu.cpp | Kahrl | 2013-08-07 | |
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* | Fix formspec label issues in win builds (MSVC) | BlockMen | 2013-08-04 | |
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* | Add support of pressed_texture of image_button | BlockMen | 2013-07-24 | |
| | | | | | | | | | | Fix params number Add pressed texture name Fix string def Fix syntax error | |||
* | Add gettext translation for image_button | BlockMen | 2013-07-24 | |
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* | Remove lots of debug output from modmgr | sapier | 2013-07-12 | |
| | | | | | Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case) Fix text of field element not unescaped correctly | |||
* | Fix serverlist | sapier | 2013-07-09 | |
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* | Revert "Fix serverlist not beeing escaped correctly" | kwolekr | 2013-07-08 | |
| | | | | This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877. | |||
* | Fix serverlist not beeing escaped correctly | sapier | 2013-07-08 | |
| | | | | | Always use address for server Fix first (empty) element beeing selected after deleting last world | |||
* | Fix many formspec menu bugs | sapier | 2013-07-07 | |
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* | Fix parseColor, change remaining colorkeys to new format, fix Contributor list | Sfan5 | 2013-07-07 | |
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* | Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor | Sfan5 | 2013-07-06 | |
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* | Replace C++ mainmenu by formspec powered one | sapier | 2013-07-02 | |
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* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 | |
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* | Formspec: Don't perform black magic if selected item fits the guess | Kahrl | 2013-06-18 | |
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* | Fix calculation of selected item (for not drawing it) in formspec | Kahrl | 2013-06-18 | |
| | | | | | The previous code did not work when the list did not start at index 0 of the inventory list (issue #779). | |||
* | Fix editbox default text being pre-selected in some cases | MetaDucky | 2013-06-01 | |
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* | fix memory leaks introduced by invalid gettext usage | sapier | 2013-04-07 | |
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* | Allow any character in formspec strings with escape char | kwolekr | 2013-03-05 | |
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* | Update Copyright Years | Sfan5 | 2013-02-24 | |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 | |
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* | "or" should be "||". Don't use "or", "and", etc.. It breaks build. | Ilya Zhuravlev | 2013-01-04 | |
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* | Implement textarea in formspec, a multiline input field | Jeija | 2013-01-04 | |
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* | Bugfixes to item_image formspec method | RealBadAngel | 2013-01-02 | |
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* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 | |
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* | New elements in formspec, item_image and item_image_button. | RealBadAngel | 2012-12-01 | |
| | | | | Fixed also game bug drawing dragged item behind fields, buttons etc. | |||
* | Make dragged itemstack following the mouse cursor much smoother | Jürgen Doser | 2012-11-30 | |
| | | | | by using the cursor coordinates directly, instead of updating them only when a mouse event is seen. | |||
* | A bunch of fixes | MirceaKitsune | 2012-11-25 | |
| | | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages | |||
* | Update attachments at the ending of the addToScene function for parents. And ↵ | MirceaKitsune | 2012-11-25 | |
| | | | | | | | | | | | | | | | | | | | | with this... *drum roll* Client-side attachments are at last functional and stick visibly. Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed) Fix a bug in falling code where entities get stuck Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed. Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need Create a separate function for detaching, and also update lua api documentation When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too) Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however | |||
* | Merge pull request #268 from khonkhortisan/image_button | xyzz | 2012-11-22 | |
|\ | | | | | Allow transparent image_buttons | |||
| * | Allow transparent image_buttons | Kyle | 2012-10-18 | |
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* | | Adding background to Formspec | RealBadAngel | 2012-11-08 | |
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* | | Formspec: Draw images before inventories. Allows to use image as background. | RealBadAngel | 2012-11-04 | |
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* | Make inventory GUI do sane things when server-side inventory acts unusually | Perttu Ahola | 2012-09-02 | |
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* | Fix bug in moving a larger sized stack in inventory on top of another | Perttu Ahola | 2012-09-02 | |
| | | | | | | | | - You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor | |||
* | Restore focus to formspec menu when pressing a button | Perttu Ahola | 2012-07-25 | |
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* | Improve formspec positioning | Perttu Ahola | 2012-07-25 | |
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