| Commit message (Collapse) | Author | Age |
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"true"
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Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].
Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).
Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
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Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
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Fix params number
Add pressed texture name
Fix string def
Fix syntax error
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Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
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This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
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Always use address for server
Fix first (empty) element beeing selected after deleting last world
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The previous code did not work when the list did not start at index 0
of the inventory list (issue #779).
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Fixed also game bug drawing dragged item behind fields, buttons etc.
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by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
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