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path: root/src/guiFormSpecMenu.cpp
Commit message (Collapse)AuthorAge
* Fix many formspec menu bugssapier2013-07-07
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* Fix parseColor, change remaining colorkeys to new format, fix Contributor listSfan52013-07-07
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* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-06
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* Formspec: Don't perform black magic if selected item fits the guessKahrl2013-06-18
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* Fix calculation of selected item (for not drawing it) in formspecKahrl2013-06-18
| | | | | The previous code did not work when the list did not start at index 0 of the inventory list (issue #779).
* Fix editbox default text being pre-selected in some casesMetaDucky2013-06-01
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* fix memory leaks introduced by invalid gettext usagesapier2013-04-07
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* Allow any character in formspec strings with escape charkwolekr2013-03-05
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* "or" should be "||". Don't use "or", "and", etc.. It breaks build.Ilya Zhuravlev2013-01-04
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* Implement textarea in formspec, a multiline input fieldJeija2013-01-04
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* Bugfixes to item_image formspec methodRealBadAngel2013-01-02
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* On-demand item meshes and texturesPerttu Ahola2012-12-02
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* New elements in formspec, item_image and item_image_button.RealBadAngel2012-12-01
| | | | Fixed also game bug drawing dragged item behind fields, buttons etc.
* Make dragged itemstack following the mouse cursor much smootherJürgen Doser2012-11-30
| | | | by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
* A bunch of fixesMirceaKitsune2012-11-25
| | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
* Update attachments at the ending of the addToScene function for parents. And ↵MirceaKitsune2012-11-25
| | | | | | | | | | | | | | | | | | | | with this... *drum roll* Client-side attachments are at last functional and stick visibly. Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed) Fix a bug in falling code where entities get stuck Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed. Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need Create a separate function for detaching, and also update lua api documentation When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too) Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
* Merge pull request #268 from khonkhortisan/image_buttonxyzz2012-11-22
|\ | | | | Allow transparent image_buttons
| * Allow transparent image_buttonsKyle2012-10-18
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* | Adding background to FormspecRealBadAngel2012-11-08
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* | Formspec: Draw images before inventories. Allows to use image as background.RealBadAngel2012-11-04
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* Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola2012-09-02
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* Fix bug in moving a larger sized stack in inventory on top of anotherPerttu Ahola2012-09-02
| | | | | | | | - You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor
* Restore focus to formspec menu when pressing a buttonPerttu Ahola2012-07-25
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* Improve formspec positioningPerttu Ahola2012-07-25
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
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* Detached inventoriesPerttu Ahola2012-07-24
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* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
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* Implement formspecdarkrose2012-07-22