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path: root/src/guiInventoryMenu.cpp
Commit message (Expand)AuthorAge
* Added key configuration in the configuration file.Perttu Ahola2011-05-14
* set GUIInventoryMenu to be scaled according to the height of the window (not ...Perttu Ahola2011-04-09
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* Chests work now!Perttu Ahola2011-04-04
* new hotbar, more minecraft-likePerttu Ahola2011-02-14
* OMG! Main Menu!Perttu Ahola2011-01-23
* better cavesPerttu Ahola2010-12-25
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
* redoing gui stuffPerttu Ahola2010-12-23
* crafting system!Perttu Ahola2010-12-22
* just savin'Perttu Ahola2010-12-22
* missing filesPerttu Ahola2010-12-22
'n119' href='#n119'>119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MAPGENINDEV_HEADER
#define MAPGENINDEV_HEADER

#include "mapgen.h"
#include "mapgen_v6.h"
#include "cavegen.h"

float farscale(float scale, float z);
float farscale(float scale, float x, float z);
float farscale(float scale, float x, float y, float z);

struct NoiseIndevParams : public NoiseParams {
	float farscale;
	float farspread;

	NoiseIndevParams() {}
	NoiseIndevParams(float offset_, float scale_, v3f spread_,
					 int seed_, int octaves_, float persist_,
					  float farscale_ = 1, float farspread_ = 1)
	{
		offset  = offset_;
		scale   = scale_;
		spread  = spread_;
		seed    = seed_;
		octaves = octaves_;
		persist = persist_;

		farscale  = farscale_;
		farspread = farspread_;
	}
	
	~NoiseIndevParams() {}
};

#define getNoiseIndevParams(x, y) getStruct((x), "f,f,v3,s32,s32,f,f,f", &(y), sizeof(y))
#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", &(y))

class NoiseIndev : public Noise {
public:
	NoiseIndevParams *npindev;

	virtual ~NoiseIndev() {};
	NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy);
	NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
	void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
	void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0);
};

extern NoiseIndevParams nparams_indev_def;
/*
extern NoiseIndevParams nparams_indev_def_terrain_base;
extern NoiseIndevParams nparams_indev_def_terrain_higher;
extern NoiseIndevParams nparams_indev_def_steepness;
//extern NoiseIndevParams nparams_indev_def_height_select;
//extern NoiseIndevParams nparams_indev_def_trees;
extern NoiseIndevParams nparams_indev_def_mud;
//extern NoiseIndevParams nparams_indev_def_beach;
extern NoiseIndevParams nparams_indev_def_biome;
//extern NoiseIndevParams nparams_indev_def_cave;
extern NoiseIndevParams nparams_indev_def_float_islands;
*/

struct MapgenIndevParams : public MapgenV6Params {
	NoiseIndevParams npindev_terrain_base;
	NoiseIndevParams npindev_terrain_higher;
	NoiseIndevParams npindev_steepness;
	//NoiseParams *np_height_select;
	//NoiseParams *np_trees;
	NoiseIndevParams npindev_mud;
	//NoiseParams *np_beach;
	NoiseIndevParams npindev_biome;
	//NoiseParams *np_cave;
	NoiseIndevParams npindev_float_islands1;
	NoiseIndevParams npindev_float_islands2;
	NoiseIndevParams npindev_float_islands3;

	MapgenIndevParams() {
		//freq_desert       = 0.45;
		//freq_beach        = 0.15;
		npindev_terrain_base   = nparams_indev_def; //&nparams_indev_def_terrain_base;
		npindev_terrain_higher = nparams_indev_def; //&nparams_indev_def_terrain_higher;
		npindev_steepness      = nparams_indev_def; //&nparams_indev_def_steepness;
		//np_height_select  = &nparams_v6_def_height_select;
		//np_trees          = &nparams_v6_def_trees;
		npindev_mud            = nparams_indev_def; //&nparams_indev_def_mud;
		//np_beach          = &nparams_v6_def_beach;
		npindev_biome          = nparams_indev_def; //&nparams_indev_def_biome;
		//np_cave           = &nparams_v6_def_cave;
		npindev_float_islands1  = nparams_indev_def; //&nparams_indev_def_float_islands;
		npindev_float_islands2  = nparams_indev_def; //&nparams_indev_def_float_islands;
		npindev_float_islands3  = nparams_indev_def; //&nparams_indev_def_float_islands;

	}

	bool readParams(Settings *settings);
	void writeParams(Settings *settings);
};

class MapgenIndev : public MapgenV6 {
    public:
	NoiseIndev *noiseindev_terrain_base;
	NoiseIndev *noiseindev_terrain_higher;
	NoiseIndev *noiseindev_steepness;
	//NoiseIndev *noise_height_select;
	//NoiseIndev *noise_trees;
	NoiseIndev *noiseindev_mud;
	//NoiseIndev *noise_beach;
	NoiseIndev *noiseindev_biome;
	//NoiseIndevParams *np_cave;
	NoiseIndev *noiseindev_float_islands1;
	NoiseIndev *noiseindev_float_islands2;
	NoiseIndev *noiseindev_float_islands3;

	MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge);
	~MapgenIndev();
	void calculateNoise();

	float baseTerrainLevelFromNoise(v2s16 p);
	float baseTerrainLevelFromMap(int index);
	float getMudAmount(int index);
	void generateCaves(int max_stone_y);
	//void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
	void generateExperimental();
	
	void generateFloatIslands(int min_y);
};

struct MapgenFactoryIndev : public MapgenFactoryV6 {
	Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
		return new MapgenIndev(mgid, (MapgenIndevParams *)params, emerge);
	};

	MapgenParams *createMapgenParams() {
		return new MapgenIndevParams();
	};
};

class CaveIndev : public CaveV6 {
public:
	CaveIndev(MapgenIndev *mg, PseudoRandom *ps, PseudoRandom *ps2,
			v3s16 node_min, bool is_large_cave);
};

#endif