Commit message (Collapse) | Author | Age | |
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* | Clean InventoryItem interface a bit | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Improve inventory debug output | Perttu Ahola | 2011-10-17 |
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* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
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* | Middle mouse click will move 10 items around at a time. | JacobF | 2011-08-25 |
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* | Inventory transparency; very loosely based on sapier's commits. | Perttu Ahola | 2011-08-23 |
| | | | | | Also contains some commented-out code for testing out different looks in the future. | ||
* | Overhaul the input system | Giuseppe Bilotta | 2011-08-22 |
| | | | | | This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc. | ||
* | moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} | Perttu Ahola | 2011-06-18 |
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* | Added key configuration in the configuration file. | Perttu Ahola | 2011-05-14 |
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* | set GUIInventoryMenu to be scaled according to the height of the window (not ↵ | Perttu Ahola | 2011-04-09 |
| | | | | width) | ||
* | changed node metadata format to better accomodate future needs and problems | Perttu Ahola | 2011-04-05 |
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* | Chests work now! | Perttu Ahola | 2011-04-04 |
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* | new hotbar, more minecraft-like | Perttu Ahola | 2011-02-14 |
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* | OMG! Main Menu! | Perttu Ahola | 2011-01-23 |
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* | better caves | Perttu Ahola | 2010-12-25 |
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* | disconnect method to connection to be used instead of just timing out | Perttu Ahola | 2010-12-24 |
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* | redoing gui stuff | Perttu Ahola | 2010-12-23 |
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* | crafting system! | Perttu Ahola | 2010-12-22 |
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* | just savin' | Perttu Ahola | 2010-12-22 |
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* | missing files | Perttu Ahola | 2010-12-22 |