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path: root/src/guiInventoryMenu.cpp
Commit message (Collapse)AuthorAge
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
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* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola2012-06-03
| | | | values in formspec
* Reshape inventory menu codePerttu Ahola2012-06-03
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* Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola2012-06-03
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* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
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* Improve GUIInventoryMenu error messages morePerttu Ahola2012-06-03
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* Add proper error messages to GUIInventoryMenu when inventory lists are invalidPerttu Ahola2012-06-03
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* cleanupKahrl2012-01-22
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* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
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* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit ↵Kahrl2012-01-13
| | | | annoying (even in single player).
* Tool progress bar tweakingKahrl2012-01-12
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
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* + middle-click now empties the inventory slot properlyMark Holmquist2011-12-02
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* Enable simple drag and drop in inventoryPerttu Ahola2011-12-01
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* Inventory move-to-slot hilightingPerttu Ahola2011-12-01
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* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Improve inventory debug outputPerttu Ahola2011-10-17
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Middle mouse click will move 10 items around at a time.JacobF2011-08-25
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* Inventory transparency; very loosely based on sapier's commits.Perttu Ahola2011-08-23
| | | | | Also contains some commented-out code for testing out different looks in the future.
* Overhaul the input systemGiuseppe Bilotta2011-08-22
| | | | | This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
* moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
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* Added key configuration in the configuration file.Perttu Ahola2011-05-14
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* set GUIInventoryMenu to be scaled according to the height of the window (not ↵Perttu Ahola2011-04-09
| | | | width)
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* Chests work now!Perttu Ahola2011-04-04
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* new hotbar, more minecraft-likePerttu Ahola2011-02-14
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* better cavesPerttu Ahola2010-12-25
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* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
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* redoing gui stuffPerttu Ahola2010-12-23
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* crafting system!Perttu Ahola2010-12-22
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* just savin'Perttu Ahola2010-12-22
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* missing filesPerttu Ahola2010-12-22