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path: root/src/guiInventoryMenu.cpp
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* moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
* Added key configuration in the configuration file.Perttu Ahola2011-05-14
* set GUIInventoryMenu to be scaled according to the height of the window (not ...Perttu Ahola2011-04-09
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* Chests work now!Perttu Ahola2011-04-04
* new hotbar, more minecraft-likePerttu Ahola2011-02-14
* OMG! Main Menu!Perttu Ahola2011-01-23
* better cavesPerttu Ahola2010-12-25
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
* redoing gui stuffPerttu Ahola2010-12-23
* crafting system!Perttu Ahola2010-12-22
* just savin'Perttu Ahola2010-12-22
* missing filesPerttu Ahola2010-12-22
01 +0000'>2019-11-18 | | | | | | | | | Low-disruption first step towards removing the hardcoded cave liquid code. Since MT 5.0.0 cave liquids can be defined and located by biome definitions instead. In games that do not yet use biome definitions to define and locate cave liquids (MTGame does), lava will now appear below y = water_level - 256 instead of below 'lava depth' (usually y = -256). Therefore no change in most mapgens if using the default 'lava depth'. * Randomwalk caves: Add parameters for number, proportion flooded. Allow small ↵Paramat2019-11-08 | | | | | | | | | | | | | | caves (#8928) Add mapgen parameters to set the range of the random number of randomwalk caves per mapchunk, and to set the proportion that are flooded with liquids. Default values are, for now, unchanged from the previous hardcoded values. Add parameters to allow small randomwalk caves Disabled by default for now as they have never been present in the non-mgv6 mapgens.