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path: root/src/guiInventoryMenu.h
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
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* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola2012-06-03
| | | | values in formspec
* Reshape inventory menu codePerttu Ahola2012-06-03
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* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit ↵Kahrl2012-01-13
| | | | annoying (even in single player).
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
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* Inventory move-to-slot hilightingPerttu Ahola2011-12-01
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* Chests work now!Perttu Ahola2011-04-04
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* new hotbar, more minecraft-likePerttu Ahola2011-02-14
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* better cavesPerttu Ahola2010-12-25
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* redoing gui stuffPerttu Ahola2010-12-23
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* crafting system!Perttu Ahola2010-12-22
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* just savin'Perttu Ahola2010-12-22
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* missing filesPerttu Ahola2010-12-22