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path: root/src/guiMainMenu.cpp
Commit message (Collapse)AuthorAge
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Move kahrl to core devs in credits tabPilzAdam2013-05-17
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* Only use game filter in singleplayer tab; use menu_{background, overlay, ↵PilzAdam2013-05-13
| | | | header, footer}.png for other tabs
* Fix gettext memory leakssapier2013-05-10
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* Fix world selection a bit (also fixes a main menu segfault)Kahrl2013-05-08
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* Show game name instead of game ID of selected gamePilzAdam2013-05-02
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* Pre-select current game in world creation dialogPerttu Ahola2013-05-02
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* Filter worlds by selected gamePerttu Ahola2013-05-02
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* Get menu background image from selected gamePerttu Ahola2013-05-02
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* Move sfan5 to core devsPilzAdam2013-05-01
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* kahrl is backPilzAdam2013-04-25
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* fix memory leaks introduced by invalid gettext usagesapier2013-04-07
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* Check if the address field is empty when hitting enter on the multiplayer tabShadowNinja2013-04-03
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* Make the textbox for serverlist title widerPilzAdam2013-03-30
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* GUI: Make singleplayer default tab, store selected serverlist, show title of ↵PilzAdam2013-03-30
| | | | serverlist
* Update Credits tabkwolekr2013-03-29
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* Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati2013-03-24
| | | | | | | | | | | | | the following: 1. String concatenation in guiMainMenu.cpp - it is required for all individual strings to be of the same type <unicode/non-unicode>; adding explicit L qualifier before the other strings. 2. Correcting type of BlockMakeData to struct in place of class forward declarations. This information is used for name decoration by Visual Studio, leading to linker errors in case of mismatches. 3. Windows headers define max as a macro somewhere, leading to a compile time error in profiler.h; using () around function to prevent macro match from occurring.
* Random guest name and finite liquid checkboxproller2013-03-23
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* Remove 'tape and glue', update Credits tabkwolekr2013-03-14
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* Add cloud menu background by Krisi, configurable with the menu_clouds option.ShadowNinja2013-03-13
| | | | | Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers. And finally don't git-ignore textures/base/.
* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* new auto masterserverproller2013-02-22
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* Add Freetype supportIlya Zhuravlev2013-02-14
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* Fix crash when pressing delete button in server browser and no server is ↵Jürgen Doser2013-01-22
| | | | | | | selected. A check for that was there, but was comparing an unsigned variable to -1, which doesn't work.
* Fix crash when no world is selected and configure button is pressed.Jürgen Doser2013-01-22
| | | | by moving return statement out of if-then-else clause...
* Basic support for configuring which mods to load for each worldJürgen Doser2013-01-21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
* Add a list of servers to the "Multiplayer" tabJeija2013-01-21
| | | | | | | If USE_CURL is set, it also downloads a list from a remote server. The url of this list is configurable in minetest.conf using the setting "serverlist_url" The local list of favorite servers is saved in client/serverlist/filename filename is also configureable using the setting "serverlist_file"
* Add particlesJeija2013-01-14
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* Update GUI textsPerttu Ahola2012-12-06
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* Add checkboxes for shaders and on-demand item visual generationobneq2012-12-02
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* added GUI checkboxes in Settings tab for the aforementioned video settings.Vanessa Ezekowitz2012-11-09
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* Prevent world creation if the world already existsMatthew I2012-09-05
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* Enforce stricter world names using a blacklistMatthew I2012-09-05
| | | | Blacklisted characters are: / \
* Add a random-ish contributor list to credit screenPerttu Ahola2012-07-21
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Use gettext for more basic user interface stringsPerttu Ahola2012-06-04
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* Call this 0.4.dev-20120408Perttu Ahola2012-04-08
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* New world removal GUI codePerttu Ahola2012-03-26
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* Disable word wrap in vertical texts in main menuPerttu Ahola2012-03-18
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* Do not clear address in main menu if starting a singleplayer game by double ↵Perttu Ahola2012-03-18
| | | | clicking the world
* Tune main menuPerttu Ahola2012-03-15
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* Create main menu tab "Settings" for client settingsPerttu Ahola2012-03-15
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* Fix click areas of singleplayer checkboxesPerttu Ahola2012-03-15
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* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
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* Save selected tabPerttu Ahola2012-03-15
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* Menu tuning WIPPerttu Ahola2012-03-15
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* Crude tab test in main menu (requires gui redesign for the additional tabs)Perttu Ahola2012-03-13
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* Move keychange/connect main menu buttons a bitPerttu Ahola2012-03-13
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