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path: root/src/guiMainMenu.h
Commit message (Expand)AuthorAge
* Optional reconnect functionalityest312015-07-23
* Allow SIGINT to kill mainmenu againKahrl2013-08-19
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* Only use game filter in singleplayer tab; use menu_{background, overlay, head...PilzAdam2013-05-13
* Show game name instead of game ID of selected gamePilzAdam2013-05-02
* Filter worlds by selected gamePerttu Ahola2013-05-02
* Get menu background image from selected gamePerttu Ahola2013-05-02
* GUI: Make singleplayer default tab, store selected serverlist, show title of ...PilzAdam2013-03-30
* Random guest name and finite liquid checkboxproller2013-03-23
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* new auto masterserverproller2013-02-22
* Add a list of servers to the "Multiplayer" tabJeija2013-01-21
* Add particlesJeija2013-01-14
* Add checkboxes for shaders and on-demand item visual generationobneq2012-12-02
* Added video settings filter options via config file - second try :-)Vanessa Ezekowitz2012-11-09
* Enforce stricter world names using a blacklistMatthew I2012-09-05
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* New world removal GUI codePerttu Ahola2012-03-26
* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
* Save selected tabPerttu Ahola2012-03-15
* Menu tuning WIPPerttu Ahola2012-03-15
* Crude tab test in main menu (requires gui redesign for the additional tabs)Perttu Ahola2012-03-13
* Add confirmation menu and make world deletion possible in GUIPerttu Ahola2012-03-13
* World creation button and dialog and functionalityPerttu Ahola2012-03-13
* Remove duplicate code in main menuPerttu Ahola2012-03-11
* Rename "Delete map" to "Delete world"Perttu Ahola2012-03-11
* World selection box in main menu (and random fixing)Perttu Ahola2012-03-11
* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03
* Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ...Perttu Ahola2011-11-02
* Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...Sebastian Rühl2011-06-26
|\
| * added new submenu for key assignmentteddydestodes2011-06-01
|/
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
* updated menu a bit, and some other small fixesPerttu Ahola2011-04-24
* Made the main menu a bit more unique lookingPerttu Ahola2011-04-24
* Map deletion buttonPerttu Ahola2011-01-26
* OMG! Main Menu!Perttu Ahola2011-01-23
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013 Kahrl <kahrl@gmx.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "itemdef.h"

#include "gamedef.h"
#include "nodedef.h"
#include "tool.h"
#include "inventory.h"
#ifndef SERVER
#include "mapblock_mesh.h"
#include "mesh.h"
#include "tile.h"
#endif
#include "log.h"
#include "main.h" // g_settings
#include "settings.h"
#include "util/serialize.h"
#include "util/container.h"
#include "util/thread.h"
#include <map>
#include <set>

/*
	ItemDefinition
*/
ItemDefinition::ItemDefinition()
{
	resetInitial();
}

ItemDefinition::ItemDefinition(const ItemDefinition &def)
{
	resetInitial();
	*this = def;
}

ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
{
	if(this == &def)
		return *this;

	reset();

	type = def.type;
	name = def.name;
	description = def.description;
	inventory_image = def.inventory_image;
	wield_image = def.wield_image;
	wield_scale = def.wield_scale;
	stack_max = def.stack_max;
	usable = def.usable;
	liquids_pointable = def.liquids_pointable;
	if(def.tool_capabilities)
	{
		tool_capabilities = new ToolCapabilities(
				*def.tool_capabilities);
	}
	groups = def.groups;
	node_placement_prediction = def.node_placement_prediction;
	sound_place = def.sound_place;
	range = def.range;
	return *this;
}

ItemDefinition::~ItemDefinition()
{
	reset();
}

void ItemDefinition::resetInitial()
{
	// Initialize pointers to NULL so reset() does not delete undefined pointers
	tool_capabilities = NULL;
	reset();
}

void ItemDefinition::reset()
{
	type = ITEM_NONE;
	name = "";
	description = "";
	inventory_image = "";
	wield_image = "";
	wield_scale = v3f(1.0, 1.0, 1.0);
	stack_max = 99;
	usable = false;
	liquids_pointable = false;
	if(tool_capabilities)
	{
		delete tool_capabilities;
		tool_capabilities = NULL;
	}
	groups.clear();
	sound_place = SimpleSoundSpec();
	range = -1;

	node_placement_prediction = "";
}

void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
{
	if(protocol_version <= 17)
		writeU8(os, 1); // version
	else if(protocol_version <= 20)
		writeU8(os, 2); // version
	else
		writeU8(os, 3); // version
	writeU8(os, type);
	os<<serializeString(name);
	os<<serializeString(description);
	os<<serializeString(inventory_image);
	os<<serializeString(wield_image);
	writeV3F1000(os, wield_scale);
	writeS16(os, stack_max);
	writeU8(os, usable);
	writeU8(os, liquids_pointable);
	std::string tool_capabilities_s = "";
	if(tool_capabilities){
		std::ostringstream tmp_os(std::ios::binary);
		tool_capabilities->serialize(tmp_os, protocol_version);
		tool_capabilities_s = tmp_os.str();
	}
	os<<serializeString(tool_capabilities_s);
	writeU16(os, groups.size());
	for(std::map<std::string, int>::const_iterator
			i = groups.begin(); i != groups.end(); i++){
		os<<serializeString(i->first);
		writeS16(os, i->second);
	}
	os<<serializeString(node_placement_prediction);
	if(protocol_version > 17){
		//serializeSimpleSoundSpec(sound_place, os);
		os<<serializeString(sound_place.name);
		writeF1000(os, sound_place.gain);
	}
	if(protocol_version > 20){
		writeF1000(os, range);
	}
}

void ItemDefinition::deSerialize(std::istream &is)
{
	// Reset everything
	reset();

	// Deserialize
	int version = readU8(is);
	if(version < 1 || version > 3)
		throw SerializationError("unsupported ItemDefinition version");
	type = (enum ItemType)readU8(is);
	name = deSerializeString(is);
	description = deSerializeString(is);
	inventory_image = deSerializeString(is);
	wield_image = deSerializeString(is);
	wield_scale = readV3F1000(is);
	stack_max = readS16(is);
	usable = readU8(is);
	liquids_pointable = readU8(is);
	std::string tool_capabilities_s = deSerializeString(is);
	if(!tool_capabilities_s.empty())
	{
		std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
		tool_capabilities = new ToolCapabilities;
		tool_capabilities->deSerialize(tmp_is);
	}
	groups.clear();
	u32 groups_size = readU16(is);
	for(u32 i=0; i<groups_size; i++){
		std::string name = deSerializeString(is);
		int value = readS16(is);
		groups[name] = value;
	}
	if(version == 1){
		// We cant be sure that node_placement_prediction is send in version 1
		try{
			node_placement_prediction = deSerializeString(is);
		}catch(SerializationError &e) {};
		// Set the old default sound
		sound_place.name = "default_place_node";
		sound_place.gain = 0.5;
	} else if(version >= 2) {
		node_placement_prediction = deSerializeString(is);
		//deserializeSimpleSoundSpec(sound_place, is);
		sound_place.name = deSerializeString(is);
		sound_place.gain = readF1000(is);
	}
	if(version == 3) {
		range = readF1000(is);
	}
	// If you add anything here, insert it primarily inside the try-catch
	// block to not need to increase the version.
	try{
	}catch(SerializationError &e) {};
}

/*
	CItemDefManager
*/

// SUGG: Support chains of aliases?

class CItemDefManager: public IWritableItemDefManager
{
#ifndef SERVER
	struct ClientCached
	{
		video::ITexture *inventory_texture;
		scene::IMesh *wield_mesh;

		ClientCached():
			inventory_texture(NULL),
			wield_mesh(NULL)
		{}
	};
#endif

public:
	CItemDefManager()
	{

#ifndef SERVER
		m_main_thread = get_current_thread_id();
#endif
		clear();
	}
	virtual ~CItemDefManager()
	{
#ifndef SERVER
		const std::list<ClientCached*> &values = m_clientcached.getValues();
		for(std::list<ClientCached*>::const_iterator
				i = values.begin(); i != values.end(); ++i)
		{
			ClientCached *cc = *i;
			if (cc->wield_mesh)
				cc->wield_mesh->drop();
			delete cc;
		}

#endif
		for (std::map<std::string, ItemDefinition*>::iterator iter =
				m_item_definitions.begin(); iter != m_item_definitions.end();
				iter ++) {
			delete iter->second;
		}
		m_item_definitions.clear();
	}
	virtual const ItemDefinition& get(const std::string &name_) const
	{
		// Convert name according to possible alias
		std::string name = getAlias(name_);
		// Get the definition
		std::map<std::string, ItemDefinition*>::const_iterator i;
		i = m_item_definitions.find(name);
		if(i == m_item_definitions.end())
			i = m_item_definitions.find("unknown");
		assert(i != m_item_definitions.end());
		return *(i->second);
	}
	virtual std::string getAlias(const std::string &name) const
	{
		std::map<std::string, std::string>::const_iterator i;
		i = m_aliases.find(name);
		if(i != m_aliases.end())
			return i->second;
		return name;
	}
	virtual std::set<std::string> getAll() const
	{
		std::set<std::string> result;
		for(std::map<std::string, ItemDefinition*>::const_iterator
				i = m_item_definitions.begin();
				i != m_item_definitions.end(); i++)
		{
			result.insert(i->first);
		}
		for(std::map<std::string, std::string>::const_iterator
				i = m_aliases.begin();
				i != m_aliases.end(); i++)
		{
			result.insert(i->first);
		}
		return result;
	}
	virtual bool isKnown(const std::string &name_) const
	{
		// Convert name according to possible alias
		std::string name = getAlias(name_);
		// Get the definition
		std::map<std::string, ItemDefinition*>::const_iterator i;
		return m_item_definitions.find(name) != m_item_definitions.end();
	}
#ifndef SERVER
public:
	ClientCached* createClientCachedDirect(const std::string &name,
			IGameDef *gamedef) const
	{
		infostream<<"Lazily creating item texture and mesh for \""
				<<name<<"\""<<std::endl;

		// This is not thread-safe
		assert(get_current_thread_id() == m_main_thread);

		// Skip if already in cache
		ClientCached *cc = NULL;
		m_clientcached.get(name, &cc);
		if(cc)
			return cc;

		ITextureSource *tsrc = gamedef->getTextureSource();
		INodeDefManager *nodedef = gamedef->getNodeDefManager();
		IrrlichtDevice *device = tsrc->getDevice();
		video::IVideoDriver *driver = device->getVideoDriver();
		const ItemDefinition *def = &get(name);

		// Create new ClientCached
		cc = new ClientCached();

		bool need_node_mesh = false;

		// Create an inventory texture
		cc->inventory_texture = NULL;
		if(def->inventory_image != "")
		{
			cc->inventory_texture = tsrc->getTexture(def->inventory_image);
		}
		else if(def->type == ITEM_NODE)
		{
			need_node_mesh = true;
		}

		// Create a wield mesh
		assert(cc->wield_mesh == NULL);
		if(def->type == ITEM_NODE && def->wield_image == "")
		{
			need_node_mesh = true;
		}
		else if(def->wield_image != "" || def->inventory_image != "")
		{
			// Extrude the wield image into a mesh

			std::string imagename;
			if(def->wield_image != "")
				imagename = def->wield_image;
			else
				imagename = def->inventory_image;

			cc->wield_mesh = createExtrudedMesh(
					tsrc->getTexture(imagename),
					driver,
					def->wield_scale * v3f(40.0, 40.0, 4.0));
			if(cc->wield_mesh == NULL)
			{
				infostream<<"ItemDefManager: WARNING: "
					<<"updateTexturesAndMeshes(): "
					<<"Unable to create extruded mesh for item "
					<<def->name<<std::endl;
			}
		}

		if(need_node_mesh)
		{
			/*
				Get node properties
			*/
			content_t id = nodedef->getId(def->name);
			const ContentFeatures &f = nodedef->get(id);

			u8 param1 = 0;
			if(f.param_type == CPT_LIGHT)
				param1 = 0xee;

			/*
				Make a mesh from the node
			*/
			MeshMakeData mesh_make_data(gamedef);
			MapNode mesh_make_node(id, param1, 0);
			mesh_make_data.fillSingleNode(&mesh_make_node);
			MapBlockMesh mapblock_mesh(&mesh_make_data);

			scene::IMesh *node_mesh = mapblock_mesh.getMesh();
			assert(node_mesh);
			video::SColor c(255, 255, 255, 255);
			if(g_settings->getBool("enable_shaders"))
				c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source));
			setMeshColor(node_mesh, c);

			/*
				Scale and translate the mesh so it's a unit cube
				centered on the origin
			*/
			scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
			translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));

			/*
				Draw node mesh into a render target texture
			*/
			if(cc->inventory_texture == NULL)
			{
				TextureFromMeshParams params;
				params.mesh = node_mesh;
				params.dim.set(64, 64);
				params.rtt_texture_name = "INVENTORY_"
					+ def->name + "_RTT";
				params.delete_texture_on_shutdown = true;
				params.camera_position.set(0, 1.0, -1.5);
				params.camera_position.rotateXZBy(45);
				params.camera_lookat.set(0, 0, 0);
				// Set orthogonal projection
				params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
						1.65, 1.65, 0, 100);
				params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
				params.light_position.set(10, 100, -50);
				params.light_color.set(1.0, 0.5, 0.5, 0.5);
				params.light_radius = 1000;

				cc->inventory_texture =
					tsrc->generateTextureFromMesh(params);

				// render-to-target didn't work
				if(cc->inventory_texture == NULL)
				{
					cc->inventory_texture =
						tsrc->getTexture(f.tiledef[0].name);
				}
			}

			/*
				Use the node mesh as the wield mesh
			*/

			// Scale to proper wield mesh proportions
			scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
					* def->wield_scale);

			cc->wield_mesh = node_mesh;
			cc->wield_mesh->grab();

			//no way reference count can be smaller than 2 in this place!
			assert(cc->wield_mesh->getReferenceCount() >= 2);
		}

		// Put in cache
		m_clientcached.set(name, cc);

		return cc;
	}
	ClientCached* getClientCached(const std::string &name,
			IGameDef *gamedef) const
	{
		ClientCached *cc = NULL;
		m_clientcached.get(name, &cc);
		if(cc)
			return cc;

		if(get_current_thread_id() == m_main_thread)
		{
			return createClientCachedDirect(name, gamedef);
		}
		else
		{
			// We're gonna ask the result to be put into here
			ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
			// Throw a request in
			m_get_clientcached_queue.add(name, 0, 0, &result_queue);
			try{
				// Wait result for a second
				GetResult<std::string, ClientCached*, u8, u8>
						result = result_queue.pop_front(1000);
				// Check that at least something worked OK
				assert(result.key == name);
				// Return it
				return result.item;
			}
			catch(ItemNotFoundException &e)
			{
				errorstream<<"Waiting for clientcached timed out."<<std::endl;
				return &m_dummy_clientcached;
			}
		}
	}
	// Get item inventory texture
	virtual video::ITexture* getInventoryTexture(const std::string &name,
			IGameDef *gamedef) const
	{
		ClientCached *cc = getClientCached(name, gamedef);
		if(!cc)
			return NULL;
		return cc->inventory_texture;
	}
	// Get item wield mesh
	virtual scene::IMesh* getWieldMesh(const std::string &name,
			IGameDef *gamedef) const
	{
		ClientCached *cc = getClientCached(name, gamedef);
		if(!cc)
			return NULL;
		return cc->wield_mesh;
	}
#endif
	void clear()
	{
		for(std::map<std::string, ItemDefinition*>::const_iterator
				i = m_item_definitions.begin();
				i != m_item_definitions.end(); i++)
		{
			delete i->second;
		}
		m_item_definitions.clear();
		m_aliases.clear();

		// Add the four builtin items:
		//   "" is the hand
		//   "unknown" is returned whenever an undefined item
		//     is accessed (is also the unknown node)
		//   "air" is the air node
		//   "ignore" is the ignore node

		ItemDefinition* hand_def = new ItemDefinition;
		hand_def->name = "";
		hand_def->wield_image = "wieldhand.png";
		hand_def->tool_capabilities = new ToolCapabilities;
		m_item_definitions.insert(std::make_pair("", hand_def));

		ItemDefinition* unknown_def = new ItemDefinition;
		unknown_def->type = ITEM_NODE;
		unknown_def->name = "unknown";
		m_item_definitions.insert(std::make_pair("unknown", unknown_def));

		ItemDefinition* air_def = new ItemDefinition;
		air_def->type = ITEM_NODE;
		air_def->name = "air";
		m_item_definitions.insert(std::make_pair("air", air_def));

		ItemDefinition* ignore_def = new ItemDefinition;
		ignore_def->type = ITEM_NODE;
		ignore_def->name = "ignore";
		m_item_definitions.insert(std::make_pair("ignore", ignore_def));
	}
	virtual void registerItem(const ItemDefinition &def)
	{
		verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
		// Ensure that the "" item (the hand) always has ToolCapabilities
		if(def.name == "")
			assert(def.tool_capabilities != NULL);
		
		if(m_item_definitions.count(def.name) == 0)
			m_item_definitions[def.name] = new ItemDefinition(def);
		else
			*(m_item_definitions[def.name]) = def;

		// Remove conflicting alias if it exists
		bool alias_removed = (m_aliases.erase(def.name) != 0);
		if(alias_removed)
			infostream<<"ItemDefManager: erased alias "<<def.name
					<<" because item was defined"<<std::endl;
	}
	virtual void registerAlias(const std::string &name,
			const std::string &convert_to)
	{
		if(m_item_definitions.find(name) == m_item_definitions.end())
		{
			verbosestream<<"ItemDefManager: setting alias "<<name
				<<" -> "<<convert_to<<std::endl;
			m_aliases[name] = convert_to;
		}
	}
	void serialize(std::ostream &os, u16 protocol_version)
	{
		writeU8(os, 0); // version
		u16 count = m_item_definitions.size();
		writeU16(os, count);
		for(std::map<std::string, ItemDefinition*>::const_iterator
				i = m_item_definitions.begin();
				i != m_item_definitions.end(); i++)
		{
			ItemDefinition *def = i->second;
			// Serialize ItemDefinition and write wrapped in a string
			std::ostringstream tmp_os(std::ios::binary);
			def->serialize(tmp_os, protocol_version);
			os<<serializeString(tmp_os.str());
		}
		writeU16(os, m_aliases.size());
		for(std::map<std::string, std::string>::const_iterator
			i = m_aliases.begin(); i != m_aliases.end(); i++)
		{
			os<<serializeString(i->first);
			os<<serializeString(i->second);
		}
	}
	void deSerialize(std::istream &is)
	{
		// Clear everything
		clear();
		// Deserialize
		int version = readU8(is);
		if(version != 0)
			throw SerializationError("unsupported ItemDefManager version");
		u16 count = readU16(is);
		for(u16 i=0; i<count; i++)
		{
			// Deserialize a string and grab an ItemDefinition from it
			std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
			ItemDefinition def;
			def.deSerialize(tmp_is);
			// Register
			registerItem(def);
		}
		u16 num_aliases = readU16(is);
		for(u16 i=0; i<num_aliases; i++)
		{
			std::string name = deSerializeString(is);
			std::string convert_to = deSerializeString(is);
			registerAlias(name, convert_to);
		}
	}
	void processQueue(IGameDef *gamedef)
	{
#ifndef SERVER
		while(!m_get_clientcached_queue.empty())
		{
			GetRequest<std::string, ClientCached*, u8, u8>
					request = m_get_clientcached_queue.pop();
			GetResult<std::string, ClientCached*, u8, u8>
					result;
			result.key = request.key;
			result.callers = request.callers;
			result.item = createClientCachedDirect(request.key, gamedef);
			request.dest->push_back(result);
		}
#endif
	}
private:
	// Key is name
	std::map<std::string, ItemDefinition*> m_item_definitions;
	// Aliases
	std::map<std::string, std::string> m_aliases;
#ifndef SERVER
	// The id of the thread that is allowed to use irrlicht directly
	threadid_t m_main_thread;
	// A reference to this can be returned when nothing is found, to avoid NULLs
	mutable ClientCached m_dummy_clientcached;
	// Cached textures and meshes
	mutable MutexedMap<std::string, ClientCached*> m_clientcached;
	// Queued clientcached fetches (to be processed by the main thread)
	mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
#endif
};

IWritableItemDefManager* createItemDefManager()
{
	return new CItemDefManager();
}