summaryrefslogtreecommitdiff
path: root/src/guiTable.cpp
Commit message (Expand)AuthorAge
* Clean up getTime helpersShadowNinja2017-04-28
* Allow nothing to be selected from formspec parameterssfan52016-10-02
* Settings tab: double click opens/closes treesKahrl2015-10-18
* Settings tab: don't autoscroll when toggling "Show technical names"Kahrl2015-10-18
* Fix GUITable selection issues with treesKahrl2015-10-17
* Use UTF-8 instead of narrowest312015-07-08
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Fix clipping rectangle of GUITable row highlightKahrl2015-01-10
* Ignore some mouse events sent from scrollbar to GUITableKahrl2014-12-06
* Add [colorize modifierBlockMen2014-10-05
* Make scrollbar scale according to DPI and scaling factorsapier2014-08-16
* Make GUITable mouse wheel scrolling fasterKahrl2014-06-27
* Handle missing tablecolumns[], fixes bug #1187Kahrl2014-06-24
* GUITable typo fixes in commentsKahrl2014-06-24
* Fix small memory leaks on shutdownsapier2014-06-20
* Add formspec tableKahrl2014-01-13
169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049
/*
Minetest
Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "mapgen.h"
#include "voxel.h"
#include "noise.h"
#include "gamedef.h"
#include "mg_biome.h"
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
#include "content_sao.h"
#include "nodedef.h"
#include "emerge.h"
#include "voxelalgorithms.h"
#include "porting.h"
#include "profiler.h"
#include "settings.h"
#include "treegen.h"
#include "serialization.h"
#include "util/serialize.h"
#include "util/numeric.h"
#include "filesys.h"
#include "log.h"
#include "mapgen_flat.h"
#include "mapgen_fractal.h"
#include "mapgen_v5.h"
#include "mapgen_v6.h"
#include "mapgen_v7.h"
#include "mapgen_valleys.h"
#include "mapgen_singlenode.h"
#include "cavegen.h"
#include "dungeongen.h"

FlagDesc flagdesc_mapgen[] = {
	{"caves",       MG_CAVES},
	{"dungeons",    MG_DUNGEONS},
	{"light",       MG_LIGHT},
	{"decorations", MG_DECORATIONS},
	{NULL,       0}
};

FlagDesc flagdesc_gennotify[] = {
	{"dungeon",          1 << GENNOTIFY_DUNGEON},
	{"temple",           1 << GENNOTIFY_TEMPLE},
	{"cave_begin",       1 << GENNOTIFY_CAVE_BEGIN},
	{"cave_end",         1 << GENNOTIFY_CAVE_END},
	{"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
	{"large_cave_end",   1 << GENNOTIFY_LARGECAVE_END},
	{"decoration",       1 << GENNOTIFY_DECORATION},
	{NULL,               0}
};

struct MapgenDesc {
	const char *name;
	bool is_user_visible;
};

////
//// Built-in mapgens
////

static MapgenDesc g_reg_mapgens[] = {
	{"v5",         true},
	{"v6",         true},
	{"v7",         true},
	{"flat",       true},
	{"fractal",    true},
	{"valleys",    true},
	{"singlenode", false},
};

STATIC_ASSERT(
	ARRLEN(g_reg_mapgens) == MAPGEN_INVALID,
	registered_mapgens_is_wrong_size);

////
//// Mapgen
////

Mapgen::Mapgen()
{
	generating   = false;
	id           = -1;
	seed         = 0;
	water_level  = 0;
	mapgen_limit = 0;
	flags        = 0;

	vm        = NULL;
	ndef      = NULL;
	biomegen  = NULL;
	biomemap  = NULL;
	heightmap = NULL;
}


Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
	gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
{
	generating   = false;
	id           = mapgenid;
	water_level  = params->water_level;
	mapgen_limit = params->mapgen_limit;
	flags        = params->flags;
	csize        = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);

	/*
		We are losing half our entropy by doing this, but it is necessary to
		preserve reverse compatibility.  If the top half of our current 64 bit
		seeds ever starts getting used, existing worlds will break due to a
		different hash outcome and no way to differentiate between versions.

		A solution could be to add a new bit to designate that the top half of
		the seed value should be used, essentially a 1-bit version code, but
		this would require increasing the total size of a seed to 9 bytes (yuck)

		It's probably okay if this never gets fixed.  4.2 billion possibilities
		ought to be enough for anyone.
	*/
	seed = (s32)params->seed;

	vm        = NULL;
	ndef      = emerge->ndef;
	biomegen  = NULL;
	biomemap  = NULL;
	heightmap = NULL;
}


Mapgen::~Mapgen()
{
}


MapgenType Mapgen::getMapgenType(const std::string &mgname)
{
	for (size_t i = 0; i != ARRLEN(g_reg_mapgens); i++) {
		if (mgname == g_reg_mapgens[i].name)
			return (MapgenType)i;
	}

	return MAPGEN_INVALID;
}


const char *Mapgen::getMapgenName(MapgenType mgtype)
{
	size_t index = (size_t)mgtype;
	if (index == MAPGEN_INVALID || index >= ARRLEN(g_reg_mapgens))
		return "invalid";

	return g_reg_mapgens[index].name;
}


Mapgen *Mapgen::createMapgen(MapgenType mgtype, int mgid,
	MapgenParams *params, EmergeManager *emerge)
{
	switch (mgtype) {
	case MAPGEN_FLAT:
		return new MapgenFlat(mgid, (MapgenFlatParams *)params, emerge);
	case MAPGEN_FRACTAL:
		return new MapgenFractal(mgid, (MapgenFractalParams *)params, emerge);
	case MAPGEN_SINGLENODE:
		return new MapgenSinglenode(mgid, (MapgenSinglenodeParams *)params, emerge);
	case MAPGEN_V5:
		return new MapgenV5(mgid, (MapgenV5Params *)params, emerge);
	case MAPGEN_V6:
		return new MapgenV6(mgid, (MapgenV6Params *)params, emerge);
	case MAPGEN_V7:
		return new MapgenV7(mgid, (MapgenV7Params *)params, emerge);
	case MAPGEN_VALLEYS:
		return new MapgenValleys(mgid, (MapgenValleysParams *)params, emerge);
	default:
		return NULL;
	}
}


MapgenParams *Mapgen::createMapgenParams(MapgenType mgtype)
{
	switch (mgtype) {
	case MAPGEN_FLAT:
		return new MapgenFlatParams;
	case MAPGEN_FRACTAL:
		return new MapgenFractalParams;
	case MAPGEN_SINGLENODE:
		return new MapgenSinglenodeParams;
	case MAPGEN_V5:
		return new MapgenV5Params;
	case MAPGEN_V6:
		return new MapgenV6Params;
	case MAPGEN_V7:
		return new MapgenV7Params;
	case MAPGEN_VALLEYS:
		return new MapgenValleysParams;
	default:
		return NULL;
	}
}


void Mapgen::getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden)
{
	for (u32 i = 0; i != ARRLEN(g_reg_mapgens); i++) {
		if (include_hidden || g_reg_mapgens[i].is_user_visible)
			mgnames->push_back(g_reg_mapgens[i].name);
	}
}


u32 Mapgen::getBlockSeed(v3s16 p, s32 seed)
{
	return (u32)seed   +
		p.Z * 38134234 +
		p.Y * 42123    +
		p.X * 23;
}


u32 Mapgen::getBlockSeed2(v3s16 p, s32 seed)
{
	u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed;
	n = (n >> 13) ^ n;
	return (n * (n * n * 60493 + 19990303) + 1376312589);
}


// Returns Y one under area minimum if not found
s16 Mapgen::findGroundLevelFull(v2s16 p2d)
{
	v3s16 em = vm->m_area.getExtent();
	s16 y_nodes_max = vm->m_area.MaxEdge.Y;
	s16 y_nodes_min = vm->m_area.MinEdge.Y;
	u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
	s16 y;

	for (y = y_nodes_max; y >= y_nodes_min; y--) {
		MapNode &n = vm->m_data[i];
		if (ndef->get(n).walkable)
			break;

		vm->m_area.add_y(em, i, -1);
	}
	return (y >= y_nodes_min) ? y : y_nodes_min - 1;
}


// Returns -MAX_MAP_GENERATION_LIMIT if not found
s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
{
	v3s16 em = vm->m_area.getExtent();
	u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
	s16 y;

	for (y = ymax; y >= ymin; y--) {
		MapNode &n = vm->m_data[i];
		if (ndef->get(n).walkable)
			break;

		vm->m_area.add_y(em, i, -1);
	}
	return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
}


// Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first
s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
{
	v3s16 em = vm->m_area.getExtent();
	u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
	s16 y;

	for (y = ymax; y >= ymin; y--) {
		MapNode &n = vm->m_data[i];
		if (ndef->get(n).walkable)
			return -MAX_MAP_GENERATION_LIMIT;
		else if (ndef->get(n).isLiquid())
			break;

		vm->m_area.add_y(em, i, -1);
	}
	return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
}


void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
{
	if (!heightmap)
		return;

	//TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
	int index = 0;
	for (s16 z = nmin.Z; z <= nmax.Z; z++) {
		for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
			s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);

			heightmap[index] = y;
		}
	}
	//printf("updateHeightmap: %dus\n", t.stop());
}

inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em)
{
	u32 vi_neg_x = vi;
	vm->m_area.add_x(em, vi_neg_x, -1);
	if (vm->m_data[vi_neg_x].getContent() != CONTENT_IGNORE) {
		const ContentFeatures &c_nx = ndef->get(vm->m_data[vi_neg_x]);
		if (c_nx.floodable && !c_nx.isLiquid())
			return true;
	}
	u32 vi_pos_x = vi;
	vm->m_area.add_x(em, vi_pos_x, +1);
	if (vm->m_data[vi_pos_x].getContent() != CONTENT_IGNORE) {
		const ContentFeatures &c_px = ndef->get(vm->m_data[vi_pos_x]);
		if (c_px.floodable && !c_px.isLiquid())
			return true;
	}
	u32 vi_neg_z = vi;
	vm->m_area.add_z(em, vi_neg_z, -1);
	if (vm->m_data[vi_neg_z].getContent() != CONTENT_IGNORE) {
		const ContentFeatures &c_nz = ndef->get(vm->m_data[vi_neg_z]);
		if (c_nz.floodable && !c_nz.isLiquid())
			return true;
	}
	u32 vi_pos_z = vi;
	vm->m_area.add_z(em, vi_pos_z, +1);
	if (vm->m_data[vi_pos_z].getContent() != CONTENT_IGNORE) {
		const ContentFeatures &c_pz = ndef->get(vm->m_data[vi_pos_z]);
		if (c_pz.floodable && !c_pz.isLiquid())
			return true;
	}
	return false;
}

void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
{
	bool isignored, isliquid, wasignored, wasliquid, waschecked, waspushed;
	v3s16 em  = vm->m_area.getExtent();

	for (s16 z = nmin.Z + 1; z <= nmax.Z - 1; z++)
	for (s16 x = nmin.X + 1; x <= nmax.X - 1; x++) {
		wasignored = true;
		wasliquid = false;
		waschecked = false;
		waspushed = false;

		u32 vi = vm->m_area.index(x, nmax.Y, z);
		for (s16 y = nmax.Y; y >= nmin.Y; y--) {
			isignored = vm->m_data[vi].getContent() == CONTENT_IGNORE;
			isliquid = ndef->get(vm->m_data[vi]).isLiquid();

			if (isignored || wasignored || isliquid == wasliquid) {
				// Neither topmost node of liquid column nor topmost node below column
				waschecked = false;
				waspushed = false;
			} else if (isliquid) {
				// This is the topmost node in the column
				bool ispushed = false;
				if (isLiquidHorizontallyFlowable(vi, em)) {
					trans_liquid->push_back(v3s16(x, y, z));
					ispushed = true;
				}
				// Remember waschecked and waspushed to avoid repeated
				// checks/pushes in case the column consists of only this node
				waschecked = true;
				waspushed = ispushed;
			} else {
				// This is the topmost node below a liquid column
				u32 vi_above = vi;
				vm->m_area.add_y(em, vi_above, 1);
				if (!waspushed && (ndef->get(vm->m_data[vi]).floodable ||
						(!waschecked && isLiquidHorizontallyFlowable(vi_above, em)))) {
					// Push back the lowest node in the column which is one
					// node above this one
					trans_liquid->push_back(v3s16(x, y + 1, z));
				}
			}

			wasliquid = isliquid;
			wasignored = isignored;
			vm->m_area.add_y(em, vi, -1);
		}
	}
}


void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
{
	ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
	VoxelArea a(nmin, nmax);

	for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
		for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
			u32 i = vm->m_area.index(a.MinEdge.X, y, z);
			for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
				vm->m_data[i].param1 = light;
		}
	}
}


void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light)
{
	if (light <= 1 || !a.contains(p))
		return;

	u32 vi = vm->m_area.index(p);
	MapNode &n = vm->m_data[vi];

	// Decay light in each of the banks separately
	u8 light_day = light & 0x0F;
	if (light_day > 0)
		light_day -= 0x01;

	u8 light_night = light & 0xF0;
	if (light_night > 0)
		light_night -= 0x10;

	// Bail out only if we have no more light from either bank to propogate, or
	// we hit a solid block that light cannot pass through.
	if ((light_day  <= (n.param1 & 0x0F) &&
		light_night <= (n.param1 & 0xF0)) ||
		!ndef->get(n).light_propagates)
		return;

	// Since this recursive function only terminates when there is no light from
	// either bank left, we need to take the max of both banks into account for
	// the case where spreading has stopped for one light bank but not the other.
	light = MYMAX(light_day, n.param1 & 0x0F) |
			MYMAX(light_night, n.param1 & 0xF0);

	n.param1 = light;

	lightSpread(a, p + v3s16(0, 0, 1), light);
	lightSpread(a, p + v3s16(0, 1, 0), light);
	lightSpread(a, p + v3s16(1, 0, 0), light);
	lightSpread(a, p - v3s16(0, 0, 1), light);
	lightSpread(a, p - v3s16(0, 1, 0), light);
	lightSpread(a, p - v3s16(1, 0, 0), light);
}


void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax,
	bool propagate_shadow)
{
	ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
	//TimeTaker t("updateLighting");

	propagateSunlight(nmin, nmax, propagate_shadow);
	spreadLight(full_nmin, full_nmax);

	//printf("updateLighting: %dms\n", t.stop());
}


void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
{
	//TimeTaker t("propagateSunlight");
	VoxelArea a(nmin, nmax);
	bool block_is_underground = (water_level >= nmax.Y);
	v3s16 em = vm->m_area.getExtent();

	// NOTE: Direct access to the low 4 bits of param1 is okay here because,
	// by definition, sunlight will never be in the night lightbank.

	for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
		for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
			// see if we can get a light value from the overtop
			u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
			if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
				if (block_is_underground)
					continue;
			} else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN &&
					propagate_shadow) {
				continue;
			}
			vm->m_area.add_y(em, i, -1);

			for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
				MapNode &n = vm->m_data[i];
				if (!ndef->get(n).sunlight_propagates)
					break;
				n.param1 = LIGHT_SUN;
				vm->m_area.add_y(em, i, -1);
			}
		}
	}
	//printf("propagateSunlight: %dms\n", t.stop());
}


void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
{
	//TimeTaker t("spreadLight");
	VoxelArea a(nmin, nmax);

	for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
		for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
			u32 i = vm->m_area.index(a.MinEdge.X, y, z);
			for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
				MapNode &n = vm->m_data[i];
				if (n.getContent() == CONTENT_IGNORE)
					continue;

				const ContentFeatures &cf = ndef->get(n);
				if (!cf.light_propagates)
					continue;

				// TODO(hmmmmm): Abstract away direct param1 accesses with a
				// wrapper, but something lighter than MapNode::get/setLight

				u8 light_produced = cf.light_source;
				if (light_produced)
					n.param1 = light_produced | (light_produced << 4);

				u8 light = n.param1;
				if (light) {
					lightSpread(a, v3s16(x,     y,     z + 1), light);
					lightSpread(a, v3s16(x,     y + 1, z    ), light);
					lightSpread(a, v3s16(x + 1, y,     z    ), light);
					lightSpread(a, v3s16(x,     y,     z - 1), light);
					lightSpread(a, v3s16(x,     y - 1, z    ), light);
					lightSpread(a, v3s16(x - 1, y,     z    ), light);
				}
			}
		}
	}

	//printf("spreadLight: %dms\n", t.stop());
}


////
//// MapgenBasic
////

MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge)
	: Mapgen(mapgenid, params, emerge)
{
	this->m_emerge = emerge;
	this->m_bmgr   = emerge->biomemgr;

	//// Here, 'stride' refers to the number of elements needed to skip to index
	//// an adjacent element for that coordinate in noise/height/biome maps
	//// (*not* vmanip content map!)

	// Note there is no X stride explicitly defined.  Items adjacent in the X
	// coordinate are assumed to be adjacent in memory as well (i.e. stride of 1).

	// Number of elements to skip to get to the next Y coordinate
	this->ystride = csize.X;

	// Number of elements to skip to get to the next Z coordinate
	this->zstride = csize.X * csize.Y;

	// Z-stride value for maps oversized for 1-down overgeneration
	this->zstride_1d = csize.X * (csize.Y + 1);

	// Z-stride value for maps oversized for 1-up 1-down overgeneration
	this->zstride_1u1d = csize.X * (csize.Y + 2);

	//// Allocate heightmap
	this->heightmap = new s16[csize.X * csize.Z];

	//// Initialize biome generator
	// TODO(hmmmm): should we have a way to disable biomemanager biomes?
	biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
	biomemap = biomegen->biomemap;

	//// Look up some commonly used content
	c_stone              = ndef->getId("mapgen_stone");
	c_desert_stone       = ndef->getId("mapgen_desert_stone");
	c_sandstone          = ndef->getId("mapgen_sandstone");
	c_water_source       = ndef->getId("mapgen_water_source");
	c_river_water_source = ndef->getId("mapgen_river_water_source");

	// Fall back to more basic content if not defined
	// river_water_source cannot fallback to water_source because river water
	// needs to be non-renewable and have a short flow range.
	if (c_desert_stone == CONTENT_IGNORE)
		c_desert_stone = c_stone;
	if (c_sandstone == CONTENT_IGNORE)
		c_sandstone = c_stone;

	//// Content used for dungeon generation
	c_cobble                = ndef->getId("mapgen_cobble");
	c_mossycobble           = ndef->getId("mapgen_mossycobble");
	c_stair_cobble          = ndef->getId("mapgen_stair_cobble");
	c_stair_desert_stone    = ndef->getId("mapgen_stair_desert_stone");
	c_sandstonebrick        = ndef->getId("mapgen_sandstonebrick");
	c_stair_sandstone_block = ndef->getId("mapgen_stair_sandstone_block");

	// Fall back to more basic content if not defined
	if (c_mossycobble == CONTENT_IGNORE)
		c_mossycobble = c_cobble;
	if (c_stair_cobble == CONTENT_IGNORE)
		c_stair_cobble = c_cobble;
	if (c_stair_desert_stone == CONTENT_IGNORE)
		c_stair_desert_stone = c_desert_stone;
	if (c_sandstonebrick == CONTENT_IGNORE)
		c_sandstonebrick = c_sandstone;
	if (c_stair_sandstone_block == CONTENT_IGNORE)
		c_stair_sandstone_block = c_sandstonebrick;
}


MapgenBasic::~MapgenBasic()
{
	delete biomegen;
	delete []heightmap;
}


MgStoneType MapgenBasic::generateBiomes()
{
	// can't generate biomes without a biome generator!
	assert(biomegen);
	assert(biomemap);

	v3s16 em = vm->m_area.getExtent();
	u32 index = 0;
	MgStoneType stone_type = MGSTONE_STONE;

	noise_filler_depth->perlinMap2D(node_min.X, node_min.Z);

	for (s16 z = node_min.Z; z <= node_max.Z; z++)
	for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
		Biome *biome = NULL;
		u16 depth_top = 0;
		u16 base_filler = 0;
		u16 depth_water_top = 0;
		u16 depth_riverbed = 0;
		u32 vi = vm->m_area.index(x, node_max.Y, z);

		// Check node at base of mapchunk above, either a node of a previously
		// generated mapchunk or if not, a node of overgenerated base terrain.
		content_t c_above = vm->m_data[vi + em.X].getContent();
		bool air_above = c_above == CONTENT_AIR;
		bool river_water_above = c_above == c_river_water_source;
		bool water_above = c_above == c_water_source || river_water_above;

		biomemap[index] = BIOME_NONE;

		// If there is air or water above enable top/filler placement, otherwise force
		// nplaced to stone level by setting a number exceeding any possible filler depth.
		u16 nplaced = (air_above || water_above) ? 0 : U16_MAX;

		for (s16 y = node_max.Y; y >= node_min.Y; y--) {
			content_t c = vm->m_data[vi].getContent();

			// Biome is recalculated each time an upper surface is detected while
			// working down a column. The selected biome then remains in effect for
			// all nodes below until the next surface and biome recalculation.
			// Biome is recalculated:
			// 1. At the surface of stone below air or water.
			// 2. At the surface of water below air.
			// 3. When stone or water is detected but biome has not yet been calculated.
			bool is_stone_surface = (c == c_stone) &&
				(air_above || water_above || !biome);

			bool is_water_surface =
				(c == c_water_source || c == c_river_water_source) &&
				(air_above || !biome);

			if (is_stone_surface || is_water_surface) {
				biome = biomegen->getBiomeAtIndex(index, y);

				if (biomemap[index] == BIOME_NONE && is_stone_surface)
					biomemap[index] = biome->index;

				depth_top = biome->depth_top;
				base_filler = MYMAX(depth_top +
					biome->depth_filler +
					noise_filler_depth->result[index], 0.f);
				depth_water_top = biome->depth_water_top;
				depth_riverbed = biome->depth_riverbed;

				// Detect stone type for dungeons during every biome calculation.
				// This is more efficient than detecting per-node and will not
				// miss any desert stone or sandstone biomes.
				if (biome->c_stone == c_desert_stone)
					stone_type = MGSTONE_DESERT_STONE;
				else if (biome->c_stone == c_sandstone)
					stone_type = MGSTONE_SANDSTONE;
			}

			if (c == c_stone) {
				content_t c_below = vm->m_data[vi - em.X].getContent();

				// If the node below isn't solid, make this node stone, so that
				// any top/filler nodes above are structurally supported.
				// This is done by aborting the cycle of top/filler placement
				// immediately by forcing nplaced to stone level.
				if (c_below == CONTENT_AIR
						|| c_below == c_water_source
						|| c_below == c_river_water_source)
					nplaced = U16_MAX;

				if (river_water_above) {
					if (nplaced < depth_riverbed) {
						vm->m_data[vi] = MapNode(biome->c_riverbed);
						nplaced++;
					} else {
						nplaced = U16_MAX;  // Disable top/filler placement
						river_water_above = false;
					}
				} else if (nplaced < depth_top) {
					vm->m_data[vi] = MapNode(biome->c_top);
					nplaced++;
				} else if (nplaced < base_filler) {
					vm->m_data[vi] = MapNode(biome->c_filler);
					nplaced++;
				} else {
					vm->m_data[vi] = MapNode(biome->c_stone);
				}

				air_above = false;
				water_above = false;
			} else if (c == c_water_source) {
				vm->m_data[vi] = MapNode((y > (s32)(water_level - depth_water_top))
						? biome->c_water_top : biome->c_water);
				nplaced = 0;  // Enable top/filler placement for next surface
				air_above = false;
				water_above = true;
			} else if (c == c_river_water_source) {
				vm->m_data[vi] = MapNode(biome->c_river_water);
				nplaced = 0;  // Enable riverbed placement for next surface
				air_above = false;
				water_above = true;
				river_water_above = true;
			} else if (c == CONTENT_AIR) {
				nplaced = 0;  // Enable top/filler placement for next surface
				air_above = true;
				water_above = false;
			} else {  // Possible various nodes overgenerated from neighbouring mapchunks
				nplaced = U16_MAX;  // Disable top/filler placement
				air_above = false;
				water_above = false;
			}

			vm->m_area.add_y(em, vi, -1);
		}
	}

	return stone_type;
}


void MapgenBasic::dustTopNodes()
{
	if (node_max.Y < water_level)
		return;

	v3s16 em = vm->m_area.getExtent();
	u32 index = 0;

	for (s16 z = node_min.Z; z <= node_max.Z; z++)
	for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
		Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index]);

		if (biome->c_dust == CONTENT_IGNORE)
			continue;

		u32 vi = vm->m_area.index(x, full_node_max.Y, z);
		content_t c_full_max = vm->m_data[vi].getContent();
		s16 y_start;

		if (c_full_max == CONTENT_AIR) {
			y_start = full_node_max.Y - 1;
		} else if (c_full_max == CONTENT_IGNORE) {
			vi = vm->m_area.index(x, node_max.Y + 1, z);
			content_t c_max = vm->m_data[vi].getContent();

			if (c_max == CONTENT_AIR)
				y_start = node_max.Y;
			else
				continue;
		} else {
			continue;
		}

		vi = vm->m_area.index(x, y_start, z);
		for (s16 y = y_start; y >= node_min.Y - 1; y--) {
			if (vm->m_data[vi].getContent() != CONTENT_AIR)
				break;

			vm->m_area.add_y(em, vi, -1);
		}

		content_t c = vm->m_data[vi].getContent();
		if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE && c != biome->c_dust) {
			vm->m_area.add_y(em, vi, 1);
			vm->m_data[vi] = MapNode(biome->c_dust);
		}
	}
}


void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth)
{
	if (max_stone_y < node_min.Y)
		return;

	CavesNoiseIntersection caves_noise(ndef, m_bmgr, csize,
		&np_cave1, &np_cave2, seed, cave_width);

	caves_noise.generateCaves(vm, node_min, node_max, biomemap);

	if (node_max.Y > large_cave_depth)
		return;

	PseudoRandom ps(blockseed + 21343);
	u32 bruises_count = ps.range(0, 2);
	for (u32 i = 0; i < bruises_count; i++) {
		CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
			c_water_source, CONTENT_IGNORE);

		cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
	}
}


bool MapgenBasic::generateCaverns(s16 max_stone_y)
{
	if (node_min.Y > max_stone_y || node_min.Y > cavern_limit)
		return false;

	CavernsNoise caverns_noise(ndef, csize, &np_cavern,
		seed, cavern_limit, cavern_taper, cavern_threshold);

	return caverns_noise.generateCaverns(vm, node_min, node_max);
}


void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
{
	if (max_stone_y < node_min.Y)
		return;

	DungeonParams dp;

	dp.seed             = seed;
	dp.c_water          = c_water_source;
	dp.c_river_water    = c_river_water_source;

	dp.only_in_ground   = true;
	dp.corridor_len_min = 1;
	dp.corridor_len_max = 13;
	dp.rooms_min        = 2;
	dp.rooms_max        = 16;
	dp.y_min            = -MAX_MAP_GENERATION_LIMIT;
	dp.y_max            = MAX_MAP_GENERATION_LIMIT;

	dp.np_density       = nparams_dungeon_density;
	dp.np_alt_wall      = nparams_dungeon_alt_wall;

	switch (stone_type) {
	default:
	case MGSTONE_STONE:
		dp.c_wall              = c_cobble;
		dp.c_alt_wall          = c_mossycobble;
		dp.c_stair             = c_stair_cobble;

		dp.diagonal_dirs       = false;
		dp.holesize            = v3s16(1, 2, 1);
		dp.room_size_min       = v3s16(4, 4, 4);
		dp.room_size_max       = v3s16(8, 6, 8);
		dp.room_size_large_min = v3s16(8, 8, 8);
		dp.room_size_large_max = v3s16(16, 16, 16);
		dp.notifytype          = GENNOTIFY_DUNGEON;
		break;
	case MGSTONE_DESERT_STONE:
		dp.c_wall              = c_desert_stone;
		dp.c_alt_wall          = CONTENT_IGNORE;
		dp.c_stair             = c_stair_desert_stone;

		dp.diagonal_dirs       = true;
		dp.holesize            = v3s16(2, 3, 2);
		dp.room_size_min       = v3s16(6, 9, 6);
		dp.room_size_max       = v3s16(10, 11, 10);
		dp.room_size_large_min = v3s16(10, 13, 10);
		dp.room_size_large_max = v3s16(18, 21, 18);
		dp.notifytype          = GENNOTIFY_TEMPLE;
		break;
	case MGSTONE_SANDSTONE:
		dp.c_wall              = c_sandstonebrick;
		dp.c_alt_wall          = CONTENT_IGNORE;
		dp.c_stair             = c_stair_sandstone_block;

		dp.diagonal_dirs       = false;
		dp.holesize            = v3s16(2, 2, 2);
		dp.room_size_min       = v3s16(6, 4, 6);
		dp.room_size_max       = v3s16(10, 6, 10);
		dp.room_size_large_min = v3s16(10, 8, 10);
		dp.room_size_large_max = v3s16(18, 16, 18);
		dp.notifytype          = GENNOTIFY_DUNGEON;
		break;
	}

	DungeonGen dgen(ndef, &gennotify, &dp);
	dgen.generate(vm, blockseed, full_node_min, full_node_max);
}


////
//// GenerateNotifier
////

GenerateNotifier::GenerateNotifier()
{
	m_notify_on = 0;
}


GenerateNotifier::GenerateNotifier(u32 notify_on,
	std::set<u32> *notify_on_deco_ids)
{
	m_notify_on = notify_on;
	m_notify_on_deco_ids = notify_on_deco_ids;
}


void GenerateNotifier::setNotifyOn(u32 notify_on)
{
	m_notify_on = notify_on;
}


void GenerateNotifier::setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids)
{
	m_notify_on_deco_ids = notify_on_deco_ids;
}


bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id)
{
	if (!(m_notify_on & (1 << type)))
		return false;

	if (type == GENNOTIFY_DECORATION &&
		m_notify_on_deco_ids->find(id) == m_notify_on_deco_ids->end())
		return false;

	GenNotifyEvent gne;
	gne.type = type;
	gne.pos  = pos;
	gne.id   = id;
	m_notify_events.push_back(gne);

	return true;
}


void GenerateNotifier::getEvents(
	std::map<std::string, std::vector<v3s16> > &event_map,
	bool peek_events)
{
	std::list<GenNotifyEvent>::iterator it;

	for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) {
		GenNotifyEvent &gn = *it;
		std::string name = (gn.type == GENNOTIFY_DECORATION) ?
			"decoration#"+ itos(gn.id) :
			flagdesc_gennotify[gn.type].name;

		event_map[name].push_back(gn.pos);
	}

	if (!peek_events)
		m_notify_events.clear();
}


////
//// MapgenParams
////


MapgenParams::~MapgenParams()
{
	delete bparams;
}


void MapgenParams::readParams(const Settings *settings)
{
	std::string seed_str;
	const char *seed_name = (settings == g_settings) ? "fixed_map_seed" : "seed";

	if (settings->getNoEx(seed_name, seed_str)) {
		if (!seed_str.empty())
			seed = read_seed(seed_str.c_str());
		else
			myrand_bytes(&seed, sizeof(seed));
	}

	std::string mg_name;
	if (settings->getNoEx("mg_name", mg_name)) {
		mgtype = Mapgen::getMapgenType(mg_name);
		if (mgtype == MAPGEN_INVALID)
			mgtype = MAPGEN_DEFAULT;
	}

	settings->getS16NoEx("water_level", water_level);
	settings->getS16NoEx("mapgen_limit", mapgen_limit);
	settings->getS16NoEx("chunksize", chunksize);
	settings->getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen);

	delete bparams;
	bparams = BiomeManager::createBiomeParams(BIOMEGEN_ORIGINAL);
	if (bparams) {
		bparams->readParams(settings);
		bparams->seed = seed;
	}
}


void MapgenParams::writeParams(Settings *settings) const
{
	settings->set("mg_name", Mapgen::getMapgenName(mgtype));
	settings->setU64("seed", seed);
	settings->setS16("water_level", water_level);
	settings->setS16("mapgen_limit", mapgen_limit);
	settings->setS16("chunksize", chunksize);
	settings->setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX);

	if (bparams)
		bparams->writeParams(settings);
}