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path:
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hud.cpp
Commit message (
Expand
)
Author
Age
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Statbars: fix incorrect half-images in non-standard orientations (fixes #6198)
Nathanaël Courant
2017-08-27
*
Add clientside translations.
Ekdohibs
2017-08-24
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Modernize various files (part 2)
Loic Blot
2017-08-18
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
hud.cpp: fix wrong indent in drawItem
Loïc Blot
2017-06-19
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Use thread_local instead from some static settings (#5955)
Loïc Blot
2017-06-11
*
Do not shade inventory items with textures (#5869)
Dániel Juhász
2017-06-01
*
Time: Change old `u32` timestamps to 64-bit (#5818)
SmallJoker
2017-05-26
*
Add option to use neither node highlighting nor outlining
ezhh
2017-05-15
*
Clean up getTime helpers
ShadowNinja
2017-04-28
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Halo: Highlight selected face
RealBadAngel
2016-11-12
*
Escape more strings: formspecs, item descriptions, infotexts...
Ekdohibs
2016-04-24
*
Fix inventory hud scaling
rubenwardy
2016-04-12
*
Fix hotbar placement on displays with low screen density
PilzAdam
2016-04-11
*
Hud: Cache hud_scaling, fix minor style issues
kwolekr
2016-04-10
*
Hud: Fix offset being ignored by inventory bar
rubenwardy
2016-04-10
*
Use single box for halo mesh
RealBadAngel
2016-02-11
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
small drawItemStack cleanup
est31
2016-02-08
*
Use meshes to display inventory items
RealBadAngel
2016-02-07
*
Change i++ to ++i
David Jones
2015-08-25
*
Use UTF-8 instead of narrow
est31
2015-07-08
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Hud: Modify Y-positioning of health/breath starbars to prevent overlapping wi...
kwolekr
2015-02-08
*
Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...
sapier
2015-01-09
*
Fix MSVC build
SmallJoker
2014-12-05
*
Make hud use fontengine too
sapier
2014-11-30
*
Add support for Android 2.3+
sapier
2014-06-29
*
Support for scalable font and gui elements
sapier
2014-06-22
*
Small cleanup of hud add/remove code
sapier
2014-05-31
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Fix old client showing duplicated health bar on new server
sapier
2014-05-11
*
Fix incorrect scaling of customized hud item selection marker
sapier
2014-05-11
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
*
Bugfix: make waypoints respect camera offset
RealBadAngel
2014-05-05
*
Fix rounding issue of hud dpi on some machines
sapier
2014-04-27
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Add support for dpi based HUD scaling
sapier
2014-04-27
*
Client: Don't crash if trying to draw too many items from inventory in HUD
Perttu Ahola
2014-04-27
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
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