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* Client: Don't crash if trying to draw too many items from inventory in HUDPerttu Ahola2014-04-27
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Cleanup client init states by bumping protocol versionsapier2014-04-08
* New HUD element - waypoint.RealBadAngel2014-01-26
* Add option to scale image to percentage valuesBlockMen2013-09-20
* Fix hotbar padding at bottomBlockMen2013-09-10
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
* Add support for using textures in hotbarBlockMen2013-08-25
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Add drowningPilzAdam2013-06-19
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
* Minor hud.cpp cleanupkwolekr2013-04-25
* Ability to change the crosshair using texturesEsteban I. Ruiz Moreno2013-04-25
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
* Added offset support for HUD itemsDiego Martínez2013-04-23
* Added support for alignment in HUD itemsDiego Martínez2013-04-23
* Add direction parameter to statbars in HUD APIkwolekr2013-04-20
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18