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path: root/src/hud.cpp
Commit message (Expand)AuthorAge
* Minimap: Fix radar restriction broken by 9649e47SmallJoker2019-02-23
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-03
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Statbars: fix incorrect half-images in non-standard orientations (fixes #6198)Nathanaël Courant2017-08-27
* Add clientside translations.Ekdohibs2017-08-24
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Modernize various files (part 2)Loic Blot2017-08-18
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* hud.cpp: fix wrong indent in drawItemLoïc Blot2017-06-19
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Use thread_local instead from some static settings (#5955)Loïc Blot2017-06-11
* Do not shade inventory items with textures (#5869)Dániel Juhász2017-06-01
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
* Add option to use neither node highlighting nor outliningezhh2017-05-15
* Clean up getTime helpersShadowNinja2017-04-28
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Halo: Highlight selected faceRealBadAngel2016-11-12
* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-24
* Fix inventory hud scalingrubenwardy2016-04-12
* Fix hotbar placement on displays with low screen densityPilzAdam2016-04-11
* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-10
* Hud: Fix offset being ignored by inventory barrubenwardy2016-04-10
* Use single box for halo meshRealBadAngel2016-02-11
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* small drawItemStack cleanupest312016-02-08
* Use meshes to display inventory itemsRealBadAngel2016-02-07
* Change i++ to ++iDavid Jones2015-08-25
* Use UTF-8 instead of narrowest312015-07-08
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Hud: Modify Y-positioning of health/breath starbars to prevent overlapping wi...kwolekr2015-02-08
* Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...sapier2015-01-09
* Fix MSVC buildSmallJoker2014-12-05
* Make hud use fontengine toosapier2014-11-30
* Add support for Android 2.3+sapier2014-06-29
* Support for scalable font and gui elementssapier2014-06-22
* Small cleanup of hud add/remove codesapier2014-05-31
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Fix old client showing duplicated health bar on new serversapier2014-05-11
* Fix incorrect scaling of customized hud item selection markersapier2014-05-11
* Fix heart + bubble bar size on different texture packssapier2014-05-07
* Bugfix: make waypoints respect camera offsetRealBadAngel2014-05-05
* Fix rounding issue of hud dpi on some machinessapier2014-04-27
* Add support for dpi based HUD scalingsapier2014-04-27
* Client: Don't crash if trying to draw too many items from inventory in HUDPerttu Ahola2014-04-27
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/


#include "guiTable.h"
#include <queue>
#include <sstream>
#include <utility>
#include <string.h>
#include <IGUISkin.h>
#include <IGUIFont.h>
#include <IGUIScrollBar.h>
#include "debug.h"
#include "log.h"
#include "tile.h"
#include "gettime.h"
#include "util/string.h"
#include "util/numeric.h"
#include "guiFormSpecMenu.h" // for parseColor()

/*
	GUITable
*/

GUITable::GUITable(gui::IGUIEnvironment *env,
		gui::IGUIElement* parent, s32 id,
		core::rect<s32> rectangle,
		ISimpleTextureSource *tsrc
):
	gui::IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rectangle),
	m_tsrc(tsrc),
	m_is_textlist(false),
	m_has_tree_column(false),
	m_selected(-1),
	m_sel_column(0),
	m_sel_doubleclick(false),
	m_keynav_time(0),
	m_keynav_buffer(L""),
	m_border(true),
	m_color(255, 255, 255, 255),
	m_background(255, 0, 0, 0),
	m_highlight(255, 70, 100, 50),
	m_highlight_text(255, 255, 255, 255),
	m_rowheight(1),
	m_font(NULL),
	m_scrollbar(NULL)
{
	assert(tsrc != NULL);

	gui::IGUISkin* skin = Environment->getSkin();

	m_font = skin->getFont();
	if (m_font) {
		m_font->grab();
		m_rowheight = m_font->getDimension(L"A").Height + 4;
		m_rowheight = MYMAX(m_rowheight, 1);
	}

	const s32 s = skin->getSize(gui::EGDS_SCROLLBAR_SIZE);
	m_scrollbar = Environment->addScrollBar(false,
			core::rect<s32>(RelativeRect.getWidth() - s,
					0,
					RelativeRect.getWidth(),
					RelativeRect.getHeight()),
			this, -1);
	m_scrollbar->setSubElement(true);
	m_scrollbar->setTabStop(false);
	m_scrollbar->setAlignment(gui::EGUIA_LOWERRIGHT, gui::EGUIA_LOWERRIGHT,
			gui::EGUIA_UPPERLEFT, gui::EGUIA_LOWERRIGHT);
	m_scrollbar->setVisible(false);
	m_scrollbar->setPos(0);

	setTabStop(true);
	setTabOrder(-1);
	updateAbsolutePosition();
}

GUITable::~GUITable()
{
	for (size_t i = 0; i < m_rows.size(); ++i)
		delete[] m_rows[i].cells;

	if (m_font)
		m_font->drop();
}

GUITable::Option GUITable::splitOption(const std::string &str)
{
	size_t equal_pos = str.find('=');
	if (equal_pos == std::string::npos)
		return GUITable::Option(str, "");
	else
		return GUITable::Option(str.substr(0, equal_pos),
				str.substr(equal_pos + 1));
}

void GUITable::setTextList(const std::vector<std::string> &content,
		bool transparent)
{
	clear();

	if (transparent) {
		m_background.setAlpha(0);
		m_border = false;
	}

	m_is_textlist = true;

	s32 empty_string_index = allocString("");

	m_rows.resize(content.size());
	for (s32 i = 0; i < (s32) content.size(); ++i) {
		Row *row = &m_rows[i];
		row->cells = new Cell[1];
		row->cellcount = 1;
		row->indent = 0;
		row->visible_index = i;
		m_visible_rows.push_back(i);

		Cell *cell = row->cells;
		cell->xmin = 0;
		cell->xmax = 0x7fff;  // something large enough
		cell->xpos = 6;
		cell->content_type = COLUMN_TYPE_TEXT;
		cell->content_index = empty_string_index;
		cell->tooltip_index = empty_string_index;
		cell->color.set(255, 255, 255, 255);
		cell->color_defined = false;
		cell->reported_column = 1;

		// parse row content (color)
		const std::string &s = content[i];
		if (s[0] == '#' && s[1] == '#') {
			// double # to escape
			cell->content_index = allocString(s.substr(2));
		}
		else if (s[0] == '#' && s.size() >= 7 &&
				GUIFormSpecMenu::parseColor(
					s.substr(0,7), cell->color, false)) {
			// single # for color
			cell->color_defined = true;
			cell->content_index = allocString(s.substr(7));
		}
		else {
			// no #, just text
			cell->content_index = allocString(s);
		}

	}

	allocationComplete();

	// Clamp scroll bar position
	updateScrollBar();
}

void GUITable::setTable(const TableOptions &options,
		const TableColumns &columns,
		std::vector<std::string> &content)
{
	clear();

	// Naming conventions:
	// i is always a row index, 0-based
	// j is always a column index, 0-based
	// k is another index, for example an option index

	// Handle table options
	video::SColor default_color(255, 255, 255, 255);
	s32 opendepth = 0;
	for (size_t k = 0; k < options.size(); ++k) {
		const std::string &name = options[k].name;
		const std::string &value = options[k].value;
		if (name == "color")
			GUIFormSpecMenu::parseColor(value, m_color, false);
		else if (name == "background")
			GUIFormSpecMenu::parseColor(value, m_background, false);
		else if (name == "border")
			m_border = is_yes(value);
		else if (name == "highlight")
			GUIFormSpecMenu::parseColor(value, m_highlight, false);
		else if (name == "highlight_text")
			GUIFormSpecMenu::parseColor(value, m_highlight_text, false);
		else if (name == "opendepth")
			opendepth = stoi(value);
		else
			errorstream<<"Invalid table option: \""<<name<<"\""
				<<" (value=\""<<value<<"\")"<<std::endl;
	}

	// Get number of columns and rows
	// note: error case columns.size() == 0 was handled above
	s32 colcount = columns.size();
	assert(colcount >= 1);
	// rowcount = ceil(cellcount / colcount) but use integer arithmetic
	s32 rowcount = (content.size() + colcount - 1) / colcount;
	assert(rowcount >= 0);
	// Append empty strings to content if there is an incomplete row
	s32 cellcount = rowcount * colcount;
	while (content.size() < (u32) cellcount)
		content.push_back("");

	// Create temporary rows (for processing columns)
	struct TempRow {
		// Current horizontal position (may different between rows due
		// to indent/tree columns, or text/image columns with width<0)
		s32 x;
		// Tree indentation level
		s32 indent;
		// Next cell: Index into m_strings or m_images
		s32 content_index;
		// Next cell: Width in pixels
		s32 content_width;
		// Vector of completed cells in this row
		std::vector<Cell> cells;
		// Stores colors and how long they last (maximum column index)
		std::vector<std::pair<video::SColor, s32> > colors;

		TempRow(): x(0), indent(0), content_index(0), content_width(0) {}
	};
	TempRow *rows = new TempRow[rowcount];

	// Get em width. Pedantically speaking, the width of "M" is not
	// necessarily the same as the em width, but whatever, close enough.
	s32 em = 6;
	if (m_font)
		em = m_font->getDimension(L"M").Width;

	s32 default_tooltip_index = allocString("");

	std::map<s32, s32> active_image_indices;

	// Process content in column-major order
	for (s32 j = 0; j < colcount; ++j) {
		// Check column type
		ColumnType columntype = COLUMN_TYPE_TEXT;
		if (columns[j].type == "text")
			columntype = COLUMN_TYPE_TEXT;
		else if (columns[j].type == "image")
			columntype = COLUMN_TYPE_IMAGE;
		else if (columns[j].type == "color")
			columntype = COLUMN_TYPE_COLOR;
		else if (columns[j].type == "indent")
			columntype = COLUMN_TYPE_INDENT;
		else if (columns[j].type == "tree")
			columntype = COLUMN_TYPE_TREE;
		else
			errorstream<<"Invalid table column type: \""
				<<columns[j].type<<"\""<<std::endl;

		// Process column options
		s32 padding = myround(0.5 * em);
		s32 tooltip_index = default_tooltip_index;
		s32 align = 0;
		s32 width = 0;
		s32 span = colcount;

		if (columntype == COLUMN_TYPE_INDENT) {
			padding = 0; // default indent padding
		}
		if (columntype == COLUMN_TYPE_INDENT ||
				columntype == COLUMN_TYPE_TREE) {
			width = myround(em * 1.5); // default indent width
		}

		for (size_t k = 0; k < columns[j].options.size(); ++k) {
			const std::string &name = columns[j].options[k].name;
			const std::string &value = columns[j].options[k].value;
			if (name == "padding")
				padding = myround(stof(value) * em);
			else if (name == "tooltip")
				tooltip_index = allocString(value);
			else if (name == "align" && value == "left")
				align = 0;
			else if (name == "align" && value == "center")
				align = 1;
			else if (name == "align" && value == "right")
				align = 2;
			else if (name == "align" && value == "inline")
				align = 3;
			else if (name == "width")
				width = myround(stof(value) * em);
			else if (name == "span" && columntype == COLUMN_TYPE_COLOR)
				span = stoi(value);
			else if (columntype == COLUMN_TYPE_IMAGE &&
					!name.empty() &&
					string_allowed(name, "0123456789")) {
				s32 content_index = allocImage(value);
				active_image_indices.insert(std::make_pair(
							stoi(name),
							content_index));
			}
			else {
				errorstream<<"Invalid table column option: \""<<name<<"\""
					<<" (value=\""<<value<<"\")"<<std::endl;
			}
		}

		// If current column type can use information from "color" columns,
		// find out which of those is currently active
		if (columntype == COLUMN_TYPE_TEXT) {
			for (s32 i = 0; i < rowcount; ++i) {
				TempRow *row = &rows[i];
				while (!row->colors.empty() && row->colors.back().second < j)
					row->colors.pop_back();
			}
		}

		// Make template for new cells
		Cell newcell;
		memset(&newcell, 0, sizeof newcell);
		newcell.content_type = columntype;
		newcell.tooltip_index = tooltip_index;
		newcell.reported_column = j+1;

		if (columntype == COLUMN_TYPE_TEXT) {
			// Find right edge of column
			s32 xmax = 0;
			for (s32 i = 0; i < rowcount; ++i) {
				TempRow *row = &rows[i];
				row->content_index = allocString(content[i * colcount + j]);
				const core::stringw &text = m_strings[row->content_index];
				row->content_width = m_font ?
					m_font->getDimension(text.c_str()).Width : 0;
				row->content_width = MYMAX(row->content_width, width);
				s32 row_xmax = row->x + padding + row->content_width;
				xmax = MYMAX(xmax, row_xmax);
			}
			// Add a new cell (of text type) to each row
			for (s32 i = 0; i < rowcount; ++i) {
				newcell.xmin = rows[i].x + padding;
				alignContent(&newcell, xmax, rows[i].content_width, align);
				newcell.content_index = rows[i].content_index;
				newcell.color_defined = !rows[i].colors.empty();
				if (newcell.color_defined)
					newcell.color = rows[i].colors.back().first;
				rows[i].cells.push_back(newcell);
				rows[i].x = newcell.xmax;
			}
		}
		else if (columntype == COLUMN_TYPE_IMAGE) {
			// Find right edge of column
			s32 xmax = 0;
			for (s32 i = 0; i < rowcount; ++i) {
				TempRow *row = &rows[i];
				row->content_index = -1;

				// Find content_index. Image indices are defined in
				// column options so check active_image_indices.
				s32 image_index = stoi(content[i * colcount + j]);
				std::map<s32, s32>::iterator image_iter =
					active_image_indices.find(image_index);
				if (image_iter != active_image_indices.end())
					row->content_index = image_iter->second;

				// Get texture object (might be NULL)
				video::ITexture *image = NULL;
				if (row->content_index >= 0)
					image = m_images[row->content_index];

				// Get content width and update xmax
				row->content_width = image ? image->getOriginalSize().Width : 0;
				row->content_width = MYMAX(row->content_width, width);
				s32 row_xmax = row->x + padding + row->content_width;
				xmax = MYMAX(xmax, row_xmax);
			}
			// Add a new cell (of image type) to each row
			for (s32 i = 0; i < rowcount; ++i) {
				newcell.xmin = rows[i].x + padding;
				alignContent(&newcell, xmax, rows[i].content_width, align);
				newcell.content_index = rows[i].content_index;
				rows[i].cells.push_back(newcell);
				rows[i].x = newcell.xmax;
			}
			active_image_indices.clear();
		}
		else if (columntype == COLUMN_TYPE_COLOR) {
			for (s32 i = 0; i < rowcount; ++i) {
				video::SColor cellcolor(255, 255, 255, 255);
				if (GUIFormSpecMenu::parseColor(content[i * colcount + j], cellcolor, true))
					rows[i].colors.push_back(std::make_pair(cellcolor, j+span));
			}
		}
		else if (columntype == COLUMN_TYPE_INDENT ||
				columntype == COLUMN_TYPE_TREE) {
			// For column type "tree", reserve additional space for +/-
			// Also enable special processing for treeview-type tables
			s32 content_width = 0;
			if (columntype == COLUMN_TYPE_TREE) {
				content_width = m_font ? m_font->getDimension(L"+").Width : 0;
				m_has_tree_column = true;
			}
			// Add a new cell (of indent or tree type) to each row
			for (s32 i = 0; i < rowcount; ++i) {
				TempRow *row = &rows[i];

				s32 indentlevel = stoi(content[i * colcount + j]);
				indentlevel = MYMAX(indentlevel, 0);
				if (columntype == COLUMN_TYPE_TREE)
					row->indent = indentlevel;

				newcell.xmin = row->x + padding;
				newcell.xpos = newcell.xmin + indentlevel * width;
				newcell.xmax = newcell.xpos + content_width;
				newcell.content_index = 0;
				newcell.color_defined = !rows[i].colors.empty();
				if (newcell.color_defined)
					newcell.color = rows[i].colors.back().first;
				row->cells.push_back(newcell);
				row->x = newcell.xmax;
			}
		}
	}

	// Copy temporary rows to not so temporary rows
	if (rowcount >= 1) {
		m_rows.resize(rowcount);
		for (s32 i = 0; i < rowcount; ++i) {
			Row *row = &m_rows[i];
			row->cellcount = rows[i].cells.size();
			row->cells = new Cell[row->cellcount];
			memcpy((void*) row->cells, (void*) &rows[i].cells[0],
					row->cellcount * sizeof(Cell));
			row->indent = rows[i].indent;
			row->visible_index = i;
			m_visible_rows.push_back(i);
		}
	}

	if (m_has_tree_column) {
		// Treeview: convent tree to indent cells on leaf rows
		for (s32 i = 0; i < rowcount; ++i) {
			if (i == rowcount-1 || m_rows[i].indent >= m_rows[i+1].indent)
				for (s32 j = 0; j < m_rows[i].cellcount; ++j)
					if (m_rows[i].cells[j].content_type == COLUMN_TYPE_TREE)
						m_rows[i].cells[j].content_type = COLUMN_TYPE_INDENT;
		}

		// Treeview: close rows according to opendepth option
		std::set<s32> opened_trees;
		for (s32 i = 0; i < rowcount; ++i)
			if (m_rows[i].indent < opendepth)
				opened_trees.insert(i);
		setOpenedTrees(opened_trees);
	}

	// Delete temporary information used only during setTable()
	delete[] rows;
	allocationComplete();

	// Clamp scroll bar position
	updateScrollBar();
}

void GUITable::clear()
{
	// Clean up cells and rows
	for (size_t i = 0; i < m_rows.size(); ++i)
		delete[] m_rows[i].cells;
	m_rows.clear();
	m_visible_rows.clear();

	// Get colors from skin
	gui::IGUISkin *skin = Environment->getSkin();
	m_color          = skin->getColor(gui::EGDC_BUTTON_TEXT);
	m_background     = skin->getColor(gui::EGDC_3D_HIGH_LIGHT);
	m_highlight      = skin->getColor(gui::EGDC_HIGH_LIGHT);
	m_highlight_text = skin->getColor(gui::EGDC_HIGH_LIGHT_TEXT);

	// Reset members
	m_is_textlist = false;
	m_has_tree_column = false;
	m_selected = -1;
	m_sel_column = 0;
	m_sel_doubleclick = false;
	m_keynav_time = 0;
	m_keynav_buffer = L"";
	m_border = true;
	m_strings.clear();
	m_images.clear();
	m_alloc_strings.clear();
	m_alloc_images.clear();
}

std::string GUITable::checkEvent()
{
	s32 sel = getSelected();
	assert(sel >= 0);

	if (sel == 0) {
		return "INV";
	}

	std::ostringstream os(std::ios::binary);
	if (m_sel_doubleclick) {
		os<<"DCL:";
		m_sel_doubleclick = false;
	}
	else {
		os<<"CHG:";
	}
	os<<sel;
	if (!m_is_textlist) {
		os<<":"<<m_sel_column;
	}
	return os.str();
}

s32 GUITable::getSelected() const
{
	if (m_selected < 0)
		return 0;

	assert(m_selected >= 0 && m_selected < (s32) m_visible_rows.size());
	return m_visible_rows[m_selected] + 1;
}

void GUITable::setSelected(s32 index)
{
	m_selected = -1;
	m_sel_column = 0;
	m_sel_doubleclick = false;

	--index;

	s32 rowcount = m_rows.size();

	if (index >= rowcount)
		index = rowcount - 1;
	while (index >= 0 && m_rows[index].visible_index < 0)
		--index;
	if (index >= 0) {
		m_selected = m_rows[index].visible_index;
		assert(m_selected >= 0 && m_selected < (s32) m_visible_rows.size());
	}

	autoScroll();
}

GUITable::DynamicData GUITable::getDynamicData() const
{
	DynamicData dyndata;
	dyndata.selected = getSelected();
	dyndata.scrollpos = m_scrollbar->getPos();
	dyndata.keynav_time = m_keynav_time;
	dyndata.keynav_buffer = m_keynav_buffer;
	if (m_has_tree_column)
		getOpenedTrees(dyndata.opened_trees);
	return dyndata;
}

void GUITable::setDynamicData(const DynamicData &dyndata)
{
	if (m_has_tree_column)
		setOpenedTrees(dyndata.opened_trees);

	m_keynav_time = dyndata.keynav_time;
	m_keynav_buffer = dyndata.keynav_buffer;

	m_scrollbar->setPos(dyndata.scrollpos);

	setSelected(dyndata.selected);
	m_sel_column = 0;
	m_sel_doubleclick = false;
}

const c8* GUITable::getTypeName() const
{
	return "GUITable";
}

void GUITable::updateAbsolutePosition()
{
	IGUIElement::updateAbsolutePosition();
	updateScrollBar();
}

void GUITable::draw()
{
	if (!IsVisible)
		return;

	gui::IGUISkin *skin = Environment->getSkin();

	// draw background

	bool draw_background = m_background.getAlpha() > 0;
	if (m_border)
		skin->draw3DSunkenPane(this, m_background,
				true, draw_background,
				AbsoluteRect, &AbsoluteClippingRect);
	else if (draw_background)
		skin->draw2DRectangle(this, m_background,
				AbsoluteRect, &AbsoluteClippingRect);

	// get clipping rect

	core::rect<s32> client_clip(AbsoluteRect);
	client_clip.UpperLeftCorner.Y += 1;
	client_clip.UpperLeftCorner.X += 1;
	client_clip.LowerRightCorner.Y -= 1;
	client_clip.LowerRightCorner.X -=
		m_scrollbar->isVisible() ?
		skin->getSize(gui::EGDS_SCROLLBAR_SIZE) :
		1;
	client_clip.clipAgainst(AbsoluteClippingRect);

	// draw visible rows

	s32 scrollpos = m_scrollbar->getPos();
	s32 row_min = scrollpos / m_rowheight;
	s32 row_max = (scrollpos + AbsoluteRect.getHeight() - 1)
			/ m_rowheight + 1;
	row_max = MYMIN(row_max, (s32) m_visible_rows.size());

	core::rect<s32> row_rect(AbsoluteRect);
	if (m_scrollbar->isVisible())
		row_rect.LowerRightCorner.X -=
			skin->getSize(gui::EGDS_SCROLLBAR_SIZE);
	row_rect.UpperLeftCorner.Y += row_min * m_rowheight - scrollpos;
	row_rect.LowerRightCorner.Y = row_rect.UpperLeftCorner.Y + m_rowheight;

	for (s32 i = row_min; i < row_max; ++i) {
		Row *row = &m_rows[m_visible_rows[i]];
		bool is_sel = i == m_selected;
		video::SColor color = m_color;

		if (is_sel) {
			skin->draw2DRectangle(this, m_highlight, row_rect, &client_clip);
			color = m_highlight_text;
		}

		for (s32 j = 0; j < row->cellcount; ++j)
			drawCell(&row->cells[j], color, row_rect, client_clip);

		row_rect.UpperLeftCorner.Y += m_rowheight;
		row_rect.LowerRightCorner.Y += m_rowheight;
	}

	// Draw children
	IGUIElement::draw();
}

void GUITable::drawCell(const Cell *cell, video::SColor color,
		const core::rect<s32> &row_rect,
		const core::rect<s32> &client_clip)
{
	if ((cell->content_type == COLUMN_TYPE_TEXT)
			|| (cell->content_type == COLUMN_TYPE_TREE)) {

		core::rect<s32> text_rect = row_rect;
		text_rect.UpperLeftCorner.X = row_rect.UpperLeftCorner.X
				+ cell->xpos;
		text_rect.LowerRightCorner.X = row_rect.UpperLeftCorner.X
				+ cell->xmax;

		if (cell->color_defined)
			color = cell->color;

		if (m_font) {
			if (cell->content_type == COLUMN_TYPE_TEXT)
				m_font->draw(m_strings[cell->content_index],
						text_rect, color,
						false, true, &client_clip);
			else // tree
				m_font->draw(cell->content_index ? L"+" : L"-",
						text_rect, color,
						false, true, &client_clip);
		}
	}
	else if (cell->content_type == COLUMN_TYPE_IMAGE) {

		if (cell->content_index < 0)
			return;

		video::IVideoDriver *driver = Environment->getVideoDriver();
		video::ITexture *image = m_images[cell->content_index];

		if (image) {
			core::position2d<s32> dest_pos =
					row_rect.UpperLeftCorner;
			dest_pos.X += cell->xpos;
			core::rect<s32> source_rect(
					core::position2d<s32>(0, 0),
					image->getOriginalSize());
			s32 imgh = source_rect.LowerRightCorner.Y;
			s32 rowh = row_rect.getHeight();
			if (imgh < rowh)
				dest_pos.Y += (rowh - imgh) / 2;
			else
				source_rect.LowerRightCorner.Y = rowh;

			video::SColor color(255, 255, 255, 255);

			driver->draw2DImage(image, dest_pos, source_rect,
					&client_clip, color, true);
		}
	}
}

bool GUITable::OnEvent(const SEvent &event)
{
	if (!isEnabled())
		return IGUIElement::OnEvent(event);

	if (event.EventType == EET_KEY_INPUT_EVENT) {
		if (event.KeyInput.PressedDown && (
				event.KeyInput.Key == KEY_DOWN ||
				event.KeyInput.Key == KEY_UP   ||
				event.KeyInput.Key == KEY_HOME ||
				event.KeyInput.Key == KEY_END  ||
				event.KeyInput.Key == KEY_NEXT ||
				event.KeyInput.Key == KEY_PRIOR)) {
			s32 offset = 0;
			switch (event.KeyInput.Key) {
				case KEY_DOWN:
					offset = 1;
					break;
				case KEY_UP:
					offset = -1;
					break;
				case KEY_HOME:
					offset = - (s32) m_visible_rows.size();
					break;
				case KEY_END:
					offset = m_visible_rows.size();
					break;
				case KEY_NEXT:
					offset = AbsoluteRect.getHeight() / m_rowheight;
					break;
				case KEY_PRIOR:
					offset = - (s32) (AbsoluteRect.getHeight() / m_rowheight);
					break;
				default:
					break;
			}
			s32 old_selected = m_selected;
			s32 rowcount = m_visible_rows.size();
			if (rowcount != 0) {
				m_selected = rangelim(m_selected + offset, 0, rowcount-1);
				autoScroll();
			}

			if (m_selected != old_selected)
				sendTableEvent(0, false);

			return true;
		}
		else if (event.KeyInput.PressedDown && (
				event.KeyInput.Key == KEY_LEFT ||
				event.KeyInput.Key == KEY_RIGHT)) {
			// Open/close subtree via keyboard
			if (m_selected >= 0) {
				int dir = event.KeyInput.Key == KEY_LEFT ? -1 : 1;
				toggleVisibleTree(m_selected, dir, true);
			}
			return true;
		}
		else if (!event.KeyInput.PressedDown && (
				event.KeyInput.Key == KEY_RETURN ||
				event.KeyInput.Key == KEY_SPACE)) {
			sendTableEvent(0, true);
			return true;
		}
		else if (event.KeyInput.Key == KEY_ESCAPE ||
				event.KeyInput.Key == KEY_SPACE) {
			// pass to parent
		}
		else if (event.KeyInput.PressedDown && event.KeyInput.Char) {
			// change selection based on text as it is typed
			s32 now = getTimeMs();
			if (now - m_keynav_time >= 500)
				m_keynav_buffer = L"";
			m_keynav_time = now;

			// add to key buffer if not a key repeat
			if (!(m_keynav_buffer.size() == 1 &&
					m_keynav_buffer[0] == event.KeyInput.Char)) {
				m_keynav_buffer.append(event.KeyInput.Char);
			}

			// find the selected item, starting at the current selection
			// dont change selection if the key buffer matches the current item
			s32 old_selected = m_selected;
			s32 start = MYMAX(m_selected, 0);
			s32 rowcount = m_visible_rows.size();
			for (s32 k = 1; k < rowcount; ++k) {
				s32 current = start + k;
				if (current >= rowcount)
					current -= rowcount;
				if (doesRowStartWith(getRow(current), m_keynav_buffer)) {
					m_selected = current;
					break;
				}
			}
			autoScroll();
			if (m_selected != old_selected)
				sendTableEvent(0, false);

			return true;
		}
	}
	if (event.EventType == EET_MOUSE_INPUT_EVENT) {
		core::position2d<s32> p(event.MouseInput.X, event.MouseInput.Y);

		if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
			m_scrollbar->setPos(m_scrollbar->getPos() +
					(event.MouseInput.Wheel < 0 ? -1 : 1) *
					- (s32) m_rowheight / 2);
			return true;
		}

		// Find hovered row and cell
		bool really_hovering = false;
		s32 row_i = getRowAt(p.Y, really_hovering);
		const Cell *cell = NULL;
		if (really_hovering) {
			s32 cell_j = getCellAt(p.X, row_i);
			if (cell_j >= 0)
				cell = &(getRow(row_i)->cells[cell_j]);
		}

		// Update tooltip
		setToolTipText(cell ? m_strings[cell->tooltip_index].c_str() : L"");

		if (event.MouseInput.isLeftPressed() &&
				(isPointInside(p) ||
				 event.MouseInput.Event == EMIE_MOUSE_MOVED)) {
			s32 sel_column = 0;
			bool sel_doubleclick = (event.MouseInput.Event
					== EMIE_LMOUSE_DOUBLE_CLICK);
			bool plusminus_clicked = false;

			// For certain events (left click), report column
			// Also open/close subtrees when the +/- is clicked
			if (cell && (
					event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN ||
					event.MouseInput.Event == EMIE_LMOUSE_DOUBLE_CLICK ||
					event.MouseInput.Event == EMIE_LMOUSE_TRIPLE_CLICK)) {
				sel_column = cell->reported_column;
				if (cell->content_type == COLUMN_TYPE_TREE)
					plusminus_clicked = true;
			}

			if (plusminus_clicked) {
				if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
					toggleVisibleTree(row_i, 0, false);
				}
			}
			else {
				// Normal selection
				s32 old_selected = m_selected;
				m_selected = row_i;
				autoScroll();

				if (m_selected != old_selected ||
						sel_column >= 1 ||
						sel_doubleclick) {
					sendTableEvent(sel_column, sel_doubleclick);
				}
			}
		}
		return true;
	}
	if (event.EventType == EET_GUI_EVENT &&
			event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED &&
			event.GUIEvent.Caller == m_scrollbar) {
		// Don't pass events from our scrollbar to the parent
		return true;
	}

	return IGUIElement::OnEvent(event);
}

/******************************************************************************/
/* GUITable helper functions                                                  */
/******************************************************************************/

s32 GUITable::allocString(const std::string &text)
{
	std::map<std::string, s32>::iterator it = m_alloc_strings.find(text);
	if (it == m_alloc_strings.end()) {
		s32 id = m_strings.size();
		std::wstring wtext = narrow_to_wide(text);
		m_strings.push_back(core::stringw(wtext.c_str()));
		m_alloc_strings.insert(std::make_pair(text, id));
		return id;
	}
	else {
		return it->second;
	}
}

s32 GUITable::allocImage(const std::string &imagename)
{
	std::map<std::string, s32>::iterator it = m_alloc_images.find(imagename);
	if (it == m_alloc_images.end()) {
		s32 id = m_images.size();
		m_images.push_back(m_tsrc->getTexture(imagename));
		m_alloc_images.insert(std::make_pair(imagename, id));
		return id;
	}
	else {
		return it->second;
	}
}

void GUITable::allocationComplete()
{
	// Called when done with creating rows and cells from table data,
	// i.e. when allocString and allocImage won't be called anymore
	m_alloc_strings.clear();
	m_alloc_images.clear();
}

const GUITable::Row* GUITable::getRow(s32 i) const
{
	if (i >= 0 && i < (s32) m_visible_rows.size())
		return &m_rows[m_visible_rows[i]];
	else
		return NULL;
}

bool GUITable::doesRowStartWith(const Row *row, const core::stringw &str) const
{
	if (row == NULL)
		return false;

	for (s32 j = 0; j < row->cellcount; ++j) {
		Cell *cell = &row->cells[j];
		if (cell->content_type == COLUMN_TYPE_TEXT) {
			const core::stringw &cellstr = m_strings[cell->content_index];
			if (cellstr.size() >= str.size() &&
					str.equals_ignore_case(cellstr.subString(0, str.size())))
				return true;
		}
	}
	return false;
}

s32 GUITable::getRowAt(s32 y, bool &really_hovering) const
{
	really_hovering = false;

	s32 rowcount = m_visible_rows.size();
	if (rowcount == 0)
		return -1;

	// Use arithmetic to find row
	s32 rel_y = y - AbsoluteRect.UpperLeftCorner.Y - 1;
	s32 i = (rel_y + m_scrollbar->getPos()) / m_rowheight;

	if (i >= 0 && i < rowcount) {
		really_hovering = true;
		return i;
	}
	else if (i < 0)
		return 0;
	else
		return rowcount - 1;

}

s32 GUITable::getCellAt(s32 x, s32 row_i) const
{
	const Row *row = getRow(row_i);
	if (row == NULL)
		return -1;

	// Use binary search to find cell in row
	s32 rel_x = x - AbsoluteRect.UpperLeftCorner.X - 1;
	s32 jmin = 0;
	s32 jmax = row->cellcount - 1;
	while (jmin < jmax) {
		s32 pivot = jmin + (jmax - jmin) / 2;
		assert(pivot >= 0 && pivot < row->cellcount);
		const Cell *cell = &row->cells[pivot];

		if (rel_x >= cell->xmin && rel_x <= cell->xmax)
			return pivot;
		else if (rel_x < cell->xmin)
			jmax = pivot - 1;
		else
			jmin = pivot + 1;
	}

	if (jmin >= 0 && jmin < row->cellcount &&
			rel_x >= row->cells[jmin].xmin &&
			rel_x <= row->cells[jmin].xmax)
		return jmin;
	else
		return -1;
}

void GUITable::autoScroll()
{
	if (m_selected >= 0) {
		s32 pos = m_scrollbar->getPos();
		s32 maxpos = m_selected * m_rowheight;
		s32 minpos = maxpos - (AbsoluteRect.getHeight() - m_rowheight);
		if (pos > maxpos)
			m_scrollbar->setPos(maxpos);
		else if (pos < minpos)
			m_scrollbar->setPos(minpos);
	}
}

void GUITable::updateScrollBar()
{
	s32 totalheight = m_rowheight * m_visible_rows.size();
	s32 scrollmax = MYMAX(0, totalheight - AbsoluteRect.getHeight());
	m_scrollbar->setVisible(scrollmax > 0);
	m_scrollbar->setMax(scrollmax);
	m_scrollbar->setSmallStep(m_rowheight);
	m_scrollbar->setLargeStep(2 * m_rowheight);
}

void GUITable::sendTableEvent(s32 column, bool doubleclick)
{
	m_sel_column = column;
	m_sel_doubleclick = doubleclick;
	if (Parent) {
		SEvent e;
		memset(&e, 0, sizeof e);
		e.EventType = EET_GUI_EVENT;
		e.GUIEvent.Caller = this;
		e.GUIEvent.Element = 0;
		e.GUIEvent.EventType = gui::EGET_TABLE_CHANGED;
		Parent->OnEvent(e);
	}
}

void GUITable::getOpenedTrees(std::set<s32> &opened_trees) const
{
	opened_trees.clear();
	s32 rowcount = m_rows.size();
	for (s32 i = 0; i < rowcount - 1; ++i) {
		if (m_rows[i].indent < m_rows[i+1].indent &&
				m_rows[i+1].visible_index != -2)
			opened_trees.insert(i);
	}
}

void GUITable::setOpenedTrees(const std::set<s32> &opened_trees)
{
	s32 old_selected = getSelected();

	std::vector<s32> parents;
	std::vector<s32> closed_parents;

	m_visible_rows.clear();

	for (size_t i = 0; i < m_rows.size(); ++i) {
		Row *row = &m_rows[i];

		// Update list of ancestors
		while (!parents.empty() && m_rows[parents.back()].indent >= row->indent)
			parents.pop_back();
		while (!closed_parents.empty() &&
				m_rows[closed_parents.back()].indent >= row->indent)
			closed_parents.pop_back();

		assert(closed_parents.size() <= parents.size());

		if (closed_parents.empty()) {
			// Visible row
			row->visible_index = m_visible_rows.size();
			m_visible_rows.push_back(i);
		}
		else if (parents.back() == closed_parents.back()) {
			// Invisible row, direct parent is closed
			row->visible_index = -2;
		}
		else {
			// Invisible row, direct parent is open, some ancestor is closed
			row->visible_index = -1;
		}

		// If not a leaf, add to parents list
		if (i < m_rows.size()-1 && row->indent < m_rows[i+1].indent) {
			parents.push_back(i);

			s32 content_index = 0; // "-", open
			if (opened_trees.count(i) == 0) {
				closed_parents.push_back(i);
				content_index = 1; // "+", closed
			}

			// Update all cells of type "tree"
			for (s32 j = 0; j < row->cellcount; ++j)
				if (row->cells[j].content_type == COLUMN_TYPE_TREE)
					row->cells[j].content_index = content_index;
		}
	}

	updateScrollBar();

	setSelected(old_selected);
}

void GUITable::openTree(s32 to_open)
{
	std::set<s32> opened_trees;
	getOpenedTrees(opened_trees);
	opened_trees.insert(to_open);
	setOpenedTrees(opened_trees);
}

void GUITable::closeTree(s32 to_close)
{
	std::set<s32> opened_trees;
	getOpenedTrees(opened_trees);
	opened_trees.erase(to_close);
	setOpenedTrees(opened_trees);
}

// The following function takes a visible row index (hidden rows skipped)
// dir: -1 = left (close), 0 = auto (toggle), 1 = right (open)
void GUITable::toggleVisibleTree(s32 row_i, int dir, bool move_selection)
{
	// Check if the chosen tree is currently open
	const Row *row = getRow(row_i);
	if (row == NULL)
		return;

	bool was_open = false;
	for (s32 j = 0; j < row->cellcount; ++j) {
		if (row->cells[j].content_type == COLUMN_TYPE_TREE) {
			was_open = row->cells[j].content_index == 0;
			break;
		}
	}

	// Check if the chosen tree should be opened
	bool do_open = !was_open;
	if (dir < 0)
		do_open = false;
	else if (dir > 0)
		do_open = true;

	// Close or open the tree; the heavy lifting is done by setOpenedTrees
	if (was_open && !do_open)
		closeTree(m_visible_rows[row_i]);
	else if (!was_open && do_open)
		openTree(m_visible_rows[row_i]);

	// Change selected row if requested by caller,
	// this is useful for keyboard navigation
	if (move_selection) {
		s32 sel = row_i;
		if (was_open && do_open) {
			// Move selection to first child
			const Row *maybe_child = getRow(sel + 1);
			if (maybe_child && maybe_child->indent > row->indent)
				sel++;
		}
		else if (!was_open && !do_open) {
			// Move selection to parent
			assert(getRow(sel) != NULL);
			while (sel > 0 && getRow(sel - 1)->indent >= row->indent)
				sel--;
			sel--;
			if (sel < 0)  // was root already selected?
				sel = row_i;
		}
		if (sel != m_selected) {
			m_selected = sel;
			autoScroll();
			sendTableEvent(0, false);
		}
	}
}

void GUITable::alignContent(Cell *cell, s32 xmax, s32 content_width, s32 align)
{
	// requires that cell.xmin, cell.xmax are properly set
	// align = 0: left aligned, 1: centered, 2: right aligned, 3: inline
	if (align == 0) {
		cell->xpos = cell->xmin;
		cell->xmax = xmax;
	}
	else if (align == 1) {
		cell->xpos = (cell->xmin + xmax - content_width) / 2;
		cell->xmax = xmax;
	}
	else if (align == 2) {
		cell->xpos = xmax - content_width;
		cell->xmax = xmax;
	}
	else {
		// inline alignment: the cells of the column don't have an aligned
		// right border, the right border of each cell depends on the content
		cell->xpos = cell->xmin;
		cell->xmax = cell->xmin + content_width;
	}
}