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path: root/src/hud.h
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* Halo: Highlight selected faceRealBadAngel2016-11-12
| | | | | This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups.
* Fix inventory hud scalingrubenwardy2016-04-12
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* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-10
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* Hud: Fix offset being ignored by inventory barrubenwardy2016-04-10
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* Use single box for halo meshRealBadAngel2016-02-11
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* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
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* small drawItemStack cleanupest312016-02-08
| | | | | | -> Replace the three bool params with an enum -> Add struct for the static content, leads to less repetition -> cache enable_animations setting
* Use meshes to display inventory itemsRealBadAngel2016-02-07
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* Hide minimap if it has been disabled by serverest312015-09-01
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* minimap: Add ability to disable from serverkwolekr2015-08-13
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* Make hud use fontengine toosapier2014-11-30
| | | | | Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
* Fix heart + bubble bar size on different texture packssapier2014-05-07
| | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
* Bugfix: make waypoints respect camera offsetRealBadAngel2014-05-05
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* Add support for dpi based HUD scalingsapier2014-04-27
| | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
* New HUD element - waypoint.RealBadAngel2014-01-26
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* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
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* Add support for using textures in hotbarBlockMen2013-08-25
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add drowningPilzAdam2013-06-19
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* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Minor hud.cpp cleanupkwolekr2013-04-25
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* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
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* Added offset support for HUD itemsDiego Martínez2013-04-23
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* Added support for alignment in HUD itemsDiego Martínez2013-04-23
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* Add direction parameter to statbars in HUD APIkwolekr2013-04-20
| | | | Fix health bar overlap when a larger texture is used
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18