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* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola2011-12-04
* Convert CraftItems directly to the name pointed by alias; necessary due to lu...Perttu Ahola2011-12-04
* Show infotext for unknown items placed on groundPerttu Ahola2011-12-03
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
* Fix loading of legacy MaterialItems (was loaded as a quite random type)Perttu Ahola2011-12-01
* Fix conditional bug in inventoryGiuseppe Bilotta2011-12-01
* Load count 0 in itemstring as 1Perttu Ahola2011-12-01
* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-29
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-29
* Add IDropAction and related stuffKahrl2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Improve item serializationPerttu Ahola2011-11-29
* Allow inputting nodename of MaterialItem in ItemSpec::checkItemPerttu Ahola2011-11-29
* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Improve inventory debug outputPerttu Ahola2011-10-17
* mobv2Perttu Ahola2011-10-15
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-19
* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-06
* If there was no source item in a furnace it would cause a segmentation fault.JacobF2011-08-30
* Merged 2 branches because they relied on each other.JacobF2011-08-25
* constify inventory item serializationGiuseppe Bilotta2011-08-11
* Some inventory const-ificationGiuseppe Bilotta2011-08-11
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-31
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
* extended content-type rangePerttu Ahola2011-07-23
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* fixed a segfault in case of wrong input from network on the server (reported ...Perttu Ahola2011-06-19
* separated inventory-related game content to content_inventory.{h,cpp}Perttu Ahola2011-06-18
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
* item drop multiplication fixPerttu Ahola2011-04-19
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05