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* Scripting WIPPerttu Ahola2011-11-29
* Improve inventory debug outputPerttu Ahola2011-10-17
* mobv2Perttu Ahola2011-10-15
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-19
* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-06
* If there was no source item in a furnace it would cause a segmentation fault.JacobF2011-08-30
* Merged 2 branches because they relied on each other.JacobF2011-08-25
* constify inventory item serializationGiuseppe Bilotta2011-08-11
* Some inventory const-ificationGiuseppe Bilotta2011-08-11
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-31
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
* extended content-type rangePerttu Ahola2011-07-23
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* fixed a segfault in case of wrong input from network on the server (reported ...Perttu Ahola2011-06-19
* separated inventory-related game content to content_inventory.{h,cpp}Perttu Ahola2011-06-18
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
* item drop multiplication fixPerttu Ahola2011-04-19
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* A more robust format for node metadataPerttu Ahola2011-04-05
* initial workings of the furnacePerttu Ahola2011-04-05
* Chests work now!Perttu Ahola2011-04-04
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* added temporary backwards compatibility to player inventoryPerttu Ahola2011-02-03
* Fixed MBOItem inventory imagesPerttu Ahola2011-01-29
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
* base stuff for item->object conversionPerttu Ahola2010-12-24
* crafting system!Perttu Ahola2010-12-22
* just savin'Perttu Ahola2010-12-22
* organizing stuff.Perttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* license stuffPerttu Ahola2010-11-29
* Initial filesPerttu Ahola2010-11-27