Commit message (Collapse) | Author | Age | |
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* | Fix invalid listname and listsize not handled correctly in set_size | sapier | 2013-11-16 |
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* | Change ContentFeatures array to a vector | Kahrl | 2013-07-14 |
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* | Dont write player files all the time | PilzAdam | 2013-06-28 |
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* | Prevent infinite loop with invalid Inventory format | kwolekr | 2013-03-27 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Remove "Unknown inventory identifier" deserialization errors, because they ↵ | Perttu Ahola | 2012-09-04 |
| | | | | can break forward compatibility | ||
* | Add InventoryList width property & allow custom crafting grids. | Ilya Zhuravlev | 2012-09-01 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Fix loading of legacy chests | Perttu Ahola | 2012-06-03 |
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* | NodeMetaRef:{to,from}_table and lua_api.txt additions | Perttu Ahola | 2012-06-03 |
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* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
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* | tool and ToolItem apply item aliases | Kahrl | 2012-01-22 |
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* | Client-side prediction of inventory changes, and some inventory menu fixes | Kahrl | 2012-01-22 |
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* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
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* | Make ToolItem and MaterialItem to convert names by aliases at creation time ↵ | Perttu Ahola | 2011-12-04 |
| | | | | too (necessary for eg. crafting) | ||
* | Convert CraftItems directly to the name pointed by alias; necessary due to ↵ | Perttu Ahola | 2011-12-04 |
| | | | | lua definition table | ||
* | Show infotext for unknown items placed on ground | Perttu Ahola | 2011-12-03 |
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* | Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft" | Perttu Ahola | 2011-12-02 |
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* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
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* | Fix loading of legacy MaterialItems (was loaded as a quite random type) | Perttu Ahola | 2011-12-01 |
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* | Fix conditional bug in inventory | Giuseppe Bilotta | 2011-12-01 |
| | | | | | | | A spurious semicolon after the conditional checking for the drop count to be not higher than the owned count caused the subsequent count = getCount() to be always executed. Fix by removing the extra semicolon. | ||
* | Load count 0 in itemstring as 1 | Perttu Ahola | 2011-12-01 |
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* | Remove content_inventory.{h,cpp} | Perttu Ahola | 2011-11-29 |
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* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
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* | Fix stuff in inventory.{cpp,h} | Perttu Ahola | 2011-11-29 |
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* | Add IDropAction and related stuff | Kahrl | 2011-11-29 |
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* | Crafting definition in scripts | Perttu Ahola | 2011-11-29 |
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* | Improve item serialization | Perttu Ahola | 2011-11-29 |
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* | Allow inputting nodename of MaterialItem in ItemSpec::checkItem | Perttu Ahola | 2011-11-29 |
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* | Clean InventoryItem interface a bit | Perttu Ahola | 2011-11-29 |
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* | Improved MaterialItem (stores nodename) | Perttu Ahola | 2011-11-29 |
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* | Remove burn time definitions from FurnaceNodeMetadata | Perttu Ahola | 2011-11-29 |
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* | Move cook result properly to ContentFeatures | Perttu Ahola | 2011-11-29 |
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* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Move tool stuff to tool.{h,cpp} | Perttu Ahola | 2011-11-29 |
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* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Improve inventory debug output | Perttu Ahola | 2011-10-17 |
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* | mobv2 | Perttu Ahola | 2011-10-15 |
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* | Convert any inventory item into a mesh, bring back ↵ | Kahrl | 2011-09-19 |
| | | | | InventoryItem::getImageRay(), some const-correctness fixes | ||
* | Now SAOs will reflect changes to their temporary inventory object | JacobF | 2011-09-06 |
| | | | | | Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack | ||
* | If there was no source item in a furnace it would cause a segmentation fault. | JacobF | 2011-08-30 |
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* | Merged 2 branches because they relied on each other. | JacobF | 2011-08-25 |
| | | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item |