index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
inventory.cpp
Commit message (
Expand
)
Author
Age
*
Show infotext for unknown items placed on ground
Perttu Ahola
2011-12-03
*
Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
Perttu Ahola
2011-12-02
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
*
Fix loading of legacy MaterialItems (was loaded as a quite random type)
Perttu Ahola
2011-12-01
*
Fix conditional bug in inventory
Giuseppe Bilotta
2011-12-01
*
Load count 0 in itemstring as 1
Perttu Ahola
2011-12-01
*
Remove content_inventory.{h,cpp}
Perttu Ahola
2011-11-29
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Fix stuff in inventory.{cpp,h}
Perttu Ahola
2011-11-29
*
Add IDropAction and related stuff
Kahrl
2011-11-29
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Improve item serialization
Perttu Ahola
2011-11-29
*
Allow inputting nodename of MaterialItem in ItemSpec::checkItem
Perttu Ahola
2011-11-29
*
Clean InventoryItem interface a bit
Perttu Ahola
2011-11-29
*
Improved MaterialItem (stores nodename)
Perttu Ahola
2011-11-29
*
Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
*
Move cook result properly to ContentFeatures
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move tool stuff to tool.{h,cpp}
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Improve inventory debug output
Perttu Ahola
2011-10-17
*
mobv2
Perttu Ahola
2011-10-15
*
Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...
Kahrl
2011-09-19
*
Now SAOs will reflect changes to their temporary inventory object
JacobF
2011-09-06
*
If there was no source item in a furnace it would cause a segmentation fault.
JacobF
2011-08-30
*
Merged 2 branches because they relied on each other.
JacobF
2011-08-25
*
constify inventory item serialization
Giuseppe Bilotta
2011-08-11
*
Some inventory const-ification
Giuseppe Bilotta
2011-08-11
*
Added MaterialItem conversion from old content type namespace to new
Perttu Ahola
2011-07-31
*
Rats are now eatable. Also made their selection box move smoothly.
Perttu Ahola
2011-07-30
*
extended content-type range
Perttu Ahola
2011-07-23
*
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
*
fixed a segfault in case of wrong input from network on the server (reported ...
Perttu Ahola
2011-06-19
*
separated inventory-related game content to content_inventory.{h,cpp}
Perttu Ahola
2011-06-18
*
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
*
Added glass, with rendering and furnace support.
Ciaran Gultnieks
2011-05-09
*
Removed IrrlichtWrapper
Perttu Ahola
2011-04-22
*
item drop multiplication fix
Perttu Ahola
2011-04-19
*
Fixed some problems with crafting and inventory
Perttu Ahola
2011-04-11
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
*
A more robust format for node metadata
Perttu Ahola
2011-04-05
*
initial workings of the furnace
Perttu Ahola
2011-04-05
*
Chests work now!
Perttu Ahola
2011-04-04
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
[next]