Commit message (Collapse) | Author | Age | |
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* | Convert any inventory item into a mesh, bring back ↵ | Kahrl | 2011-09-19 |
| | | | | InventoryItem::getImageRay(), some const-correctness fixes | ||
* | Now SAOs will reflect changes to their temporary inventory object | JacobF | 2011-09-06 |
| | | | | | Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack | ||
* | If there was no source item in a furnace it would cause a segmentation fault. | JacobF | 2011-08-30 |
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* | Merged 2 branches because they relied on each other. | JacobF | 2011-08-25 |
| | | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item | ||
* | constify inventory item serialization | Giuseppe Bilotta | 2011-08-11 |
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* | Some inventory const-ification | Giuseppe Bilotta | 2011-08-11 |
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* | Added MaterialItem conversion from old content type namespace to new | Perttu Ahola | 2011-07-31 |
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* | Rats are now eatable. Also made their selection box move smoothly. | Perttu Ahola | 2011-07-30 |
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* | extended content-type range | Perttu Ahola | 2011-07-23 |
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* | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 |
| | | | | doing it | ||
* | fixed a segfault in case of wrong input from network on the server (reported ↵ | Perttu Ahola | 2011-06-19 |
| | | | | by spongie) | ||
* | separated inventory-related game content to content_inventory.{h,cpp} | Perttu Ahola | 2011-06-18 |
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* | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵ | Perttu Ahola | 2011-06-17 |
| | | | | stuff from material.cpp to content_mapnode.{h,cpp} | ||
* | Added glass, with rendering and furnace support. | Ciaran Gultnieks | 2011-05-09 |
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* | Removed IrrlichtWrapper | Perttu Ahola | 2011-04-22 |
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* | item drop multiplication fix | Perttu Ahola | 2011-04-19 |
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* | Fixed some problems with crafting and inventory | Perttu Ahola | 2011-04-11 |
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* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
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* | Furnace is now usable. Added more tools. | Perttu Ahola | 2011-04-05 |
| | | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png | ||
* | A more robust format for node metadata | Perttu Ahola | 2011-04-05 |
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* | initial workings of the furnace | Perttu Ahola | 2011-04-05 |
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* | Chests work now! | Perttu Ahola | 2011-04-04 |
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* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
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* | added temporary backwards compatibility to player inventory | Perttu Ahola | 2011-02-03 |
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* | Fixed MBOItem inventory images | Perttu Ahola | 2011-01-29 |
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* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
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* | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 |
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* | disconnect method to connection to be used instead of just timing out | Perttu Ahola | 2010-12-24 |
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* | base stuff for item->object conversion | Perttu Ahola | 2010-12-24 |
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* | crafting system! | Perttu Ahola | 2010-12-22 |
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* | just savin' | Perttu Ahola | 2010-12-22 |
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* | organizing stuff. | Perttu Ahola | 2010-12-21 |
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* | framework for modifying textures | Perttu Ahola | 2010-12-20 |
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* | license stuff | Perttu Ahola | 2010-11-29 |
| | | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt | ||
* | Initial files | Perttu Ahola | 2010-11-27 |