| Commit message (Expand) | Author | Age |
| * | Fix invalid listname and listsize not handled correctly in set_size | sapier | 2013-11-16 |
| * | Change ContentFeatures array to a vector | Kahrl | 2013-07-14 |
| * | Dont write player files all the time | PilzAdam | 2013-06-28 |
| * | Prevent infinite loop with invalid Inventory format | kwolekr | 2013-03-27 |
| * | Update Copyright Years | Sfan5 | 2013-02-24 |
| * | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
| * | Remove "Unknown inventory identifier" deserialization errors, because they ca... | Perttu Ahola | 2012-09-04 |
| * | Add InventoryList width property & allow custom crafting grids. | Ilya Zhuravlev | 2012-09-01 |
| * | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
| * | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
| * | Fix loading of legacy chests | Perttu Ahola | 2012-06-03 |
| * | NodeMetaRef:{to,from}_table and lua_api.txt additions | Perttu Ahola | 2012-06-03 |
| * | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
| * | tool and ToolItem apply item aliases | Kahrl | 2012-01-22 |
| * | Client-side prediction of inventory changes, and some inventory menu fixes | Kahrl | 2012-01-22 |
| * | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
| * | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
| * | Make ToolItem and MaterialItem to convert names by aliases at creation time t... | Perttu Ahola | 2011-12-04 |
| * | Convert CraftItems directly to the name pointed by alias; necessary due to lu... | Perttu Ahola | 2011-12-04 |
| * | Show infotext for unknown items placed on ground | Perttu Ahola | 2011-12-03 |
| * | Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft" | Perttu Ahola | 2011-12-02 |
| * | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
| * | Fix loading of legacy MaterialItems (was loaded as a quite random type) | Perttu Ahola | 2011-12-01 |
| * | Fix conditional bug in inventory | Giuseppe Bilotta | 2011-12-01 |
| * | Load count 0 in itemstring as 1 | Perttu Ahola | 2011-12-01 |
| * | Remove content_inventory.{h,cpp} | Perttu Ahola | 2011-11-29 |
| * | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
| * | Fix stuff in inventory.{cpp,h} | Perttu Ahola | 2011-11-29 |
| * | Add IDropAction and related stuff | Kahrl | 2011-11-29 |
| * | Crafting definition in scripts | Perttu Ahola | 2011-11-29 |
| * | Improve item serialization | Perttu Ahola | 2011-11-29 |
| * | Allow inputting nodename of MaterialItem in ItemSpec::checkItem | Perttu Ahola | 2011-11-29 |
| * | Clean InventoryItem interface a bit | Perttu Ahola | 2011-11-29 |
| * | Improved MaterialItem (stores nodename) | Perttu Ahola | 2011-11-29 |
| * | Remove burn time definitions from FurnaceNodeMetadata | Perttu Ahola | 2011-11-29 |
| * | Move cook result properly to ContentFeatures | Perttu Ahola | 2011-11-29 |
| * | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
| * | GameDef compiles | Perttu Ahola | 2011-11-29 |
| * | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
| * | Move tool stuff to tool.{h,cpp} | Perttu Ahola | 2011-11-29 |
| * | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
| * | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
| * | Scripting WIP | Perttu Ahola | 2011-11-29 |
| * | Scripting WIP | Perttu Ahola | 2011-11-29 |
| * | Improve inventory debug output | Perttu Ahola | 2011-10-17 |
| * | mobv2 | Perttu Ahola | 2011-10-15 |
| * | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay... | Kahrl | 2011-09-19 |
| * | Now SAOs will reflect changes to their temporary inventory object | JacobF | 2011-09-06 |
| * | If there was no source item in a furnace it would cause a segmentation fault. | JacobF | 2011-08-30 |
| * | Merged 2 branches because they relied on each other. | JacobF | 2011-08-25 |