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* Fix loading of legacy chestsPerttu Ahola2012-06-03
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* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
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* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* tool and ToolItem apply item aliasesKahrl2012-01-22
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* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
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* Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola2011-12-04
| | | | too (necessary for eg. crafting)
* Convert CraftItems directly to the name pointed by alias; necessary due to ↵Perttu Ahola2011-12-04
| | | | lua definition table
* Show infotext for unknown items placed on groundPerttu Ahola2011-12-03
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* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
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* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
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* Fix loading of legacy MaterialItems (was loaded as a quite random type)Perttu Ahola2011-12-01
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* Fix conditional bug in inventoryGiuseppe Bilotta2011-12-01
| | | | | | | A spurious semicolon after the conditional checking for the drop count to be not higher than the owned count caused the subsequent count = getCount() to be always executed. Fix by removing the extra semicolon.
* Load count 0 in itemstring as 1Perttu Ahola2011-12-01
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* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-29
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-29
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* Add IDropAction and related stuffKahrl2011-11-29
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* Crafting definition in scriptsPerttu Ahola2011-11-29
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* Improve item serializationPerttu Ahola2011-11-29
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* Allow inputting nodename of MaterialItem in ItemSpec::checkItemPerttu Ahola2011-11-29
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* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
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* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
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* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
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* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Improve inventory debug outputPerttu Ahola2011-10-17
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* mobv2Perttu Ahola2011-10-15
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* Convert any inventory item into a mesh, bring back ↵Kahrl2011-09-19
| | | | InventoryItem::getImageRay(), some const-correctness fixes
* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-06
| | | | | Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
* If there was no source item in a furnace it would cause a segmentation fault.JacobF2011-08-30
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* Merged 2 branches because they relied on each other.JacobF2011-08-25
| | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
* constify inventory item serializationGiuseppe Bilotta2011-08-11
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* Some inventory const-ificationGiuseppe Bilotta2011-08-11
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* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-31
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* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
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* extended content-type rangePerttu Ahola2011-07-23
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* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
| | | | doing it
* fixed a segfault in case of wrong input from network on the server (reported ↵Perttu Ahola2011-06-19
| | | | by spongie)
* separated inventory-related game content to content_inventory.{h,cpp}Perttu Ahola2011-06-18
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* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
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