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* Automatic item and node colorization (#5640)Dániel Juhász2018-06-03
| | | | | | | | | | | | | | | | | * Automatic item and node colorization Now nodes with a palette yield colored item stacks, and colored items place colored nodes by default. The client predicts the colorization. * Backwards compatibility * Use nil * Style fixes * Fix code style * Document changes
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19
| | | | * Also remove InventoryList::peekItem unused function * Fix some post increment to preincrement reported by cppcheck
* Add ItemStack key-value meta storagerubenwardy2017-02-04
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* Inventory: Make ItemStack with different metadata not stackableXunto2016-04-26
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* Clean up StrfndShadowNinja2016-03-19
| | | | | | | | | | | Changes: * Fix indentation. * Pass strings by const reference. * Merge Strfnd and WStrfnd into one class instead of copying them. * Remove trailing spaces. * Fix variable names. * Move to util. * Other miscellaneous style fixes.
* Rename macros with two leading underscoresShadowNinja2015-10-14
| | | | These names are reserved for the compiler/library implementations.
* Change i++ to ++iDavid Jones2015-08-25
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* Fix inventory replace bugest312015-08-19
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* Remove compile warningest312015-06-25
| | | | Thanks @TeTpaAka for pointing this out.
* Add MoveSomewhere inventory actionest312015-06-23
| | | | Improve shift+click experience
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Clean up rollbackShadowNinja2014-11-19
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* Make players check inventory modification properlyShadowNinja2014-10-01
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* Fix locking bugs and make inventory deserialization errors more specificShadowNinja2014-09-21
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* Compare values instead of pointers in Inventory::operator==Kahrl2014-01-11
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* Add operator!= to Inventory(List), make operator== a const methodKahrl2014-01-11
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* Fix invalid listname and listsize not handled correctly in set_sizesapier2013-11-16
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* Change ContentFeatures array to a vectorKahrl2013-07-14
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* Dont write player files all the timePilzAdam2013-06-28
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* Prevent infinite loop with invalid Inventory formatkwolekr2013-03-27
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Remove "Unknown inventory identifier" deserialization errors, because they ↵Perttu Ahola2012-09-04
| | | | can break forward compatibility
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Fix loading of legacy chestsPerttu Ahola2012-06-03
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* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
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* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* tool and ToolItem apply item aliasesKahrl2012-01-22
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* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
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* Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola2011-12-04
| | | | too (necessary for eg. crafting)
* Convert CraftItems directly to the name pointed by alias; necessary due to ↵Perttu Ahola2011-12-04
| | | | lua definition table
* Show infotext for unknown items placed on groundPerttu Ahola2011-12-03
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* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
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* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
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* Fix loading of legacy MaterialItems (was loaded as a quite random type)Perttu Ahola2011-12-01
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* Fix conditional bug in inventoryGiuseppe Bilotta2011-12-01
| | | | | | | A spurious semicolon after the conditional checking for the drop count to be not higher than the owned count caused the subsequent count = getCount() to be always executed. Fix by removing the extra semicolon.
* Load count 0 in itemstring as 1Perttu Ahola2011-12-01
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* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-29
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-29
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* Add IDropAction and related stuffKahrl2011-11-29
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* Crafting definition in scriptsPerttu Ahola2011-11-29
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* Improve item serializationPerttu Ahola2011-11-29
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* Allow inputting nodename of MaterialItem in ItemSpec::checkItemPerttu Ahola2011-11-29
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* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
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* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
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