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inventory.h
Commit message (
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Author
Age
*
Add a short_description to be used by mods (#8980)
DS
2020-10-09
*
LuaItemStack: Add __tostring metamethod (#8785)
Paul Ouellette
2020-06-09
*
Inventory: Properly revert client predictions (#8945)
SmallJoker
2019-09-18
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Add ItemStack:get_description() to get tooltip (#8847)
Paul Ouellette
2019-08-24
*
Define operators == and != for ItemStack
ANAND ︻气デ═一
2019-05-11
*
Allow overriding tool capabilities through itemstack metadata
raymoo
2017-10-29
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Modernize various files (part 2)
Loic Blot
2017-08-18
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Inventory: Fix wrong stack size behaviour and item loss (#6039)
SmallJoker
2017-06-25
*
Automatic item and node colorization (#5640)
Dániel Juhász
2017-06-20
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Fix various copy instead of const ref reported by cppcheck (#5615)
Loïc Blot
2017-04-19
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
*
Make getStackMax return the correct maximal stack size
SmallJoker
2016-09-08
*
Fix inventory replace bug
est31
2015-08-19
*
Add MoveSomewhere inventory action
est31
2015-06-23
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Clean up rollback
ShadowNinja
2014-11-19
*
Make players check inventory modification properly
ShadowNinja
2014-10-01
*
Add operator!= to Inventory(List), make operator== a const method
Kahrl
2014-01-11
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Dont write player files all the time
PilzAdam
2013-06-28
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Add InventoryList width property & allow custom crafting grids.
Ilya Zhuravlev
2012-09-01
*
Optimize headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Fix loading of legacy chests
Perttu Ahola
2012-06-03
*
NodeMetaRef:{to,from}_table and lua_api.txt additions
Perttu Ahola
2012-06-03
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Digging time groups WIP
Perttu Ahola
2012-03-10
*
Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
2012-01-02
*
Add virtual destructors to abstract classes
Giuseppe Bilotta
2011-12-28
*
Make ToolItem and MaterialItem to convert names by aliases at creation time t...
Perttu Ahola
2011-12-04
*
Convert CraftItems directly to the name pointed by alias; necessary due to lu...
Perttu Ahola
2011-12-04
*
Show infotext for unknown items placed on ground
Perttu Ahola
2011-12-03
*
Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
Perttu Ahola
2011-12-02
*
Fix structs being declared as classes
Giuseppe Bilotta
2011-12-01
*
Do not assert if count becomes larger than getStackMax() in InventoryItem::ad...
Perttu Ahola
2011-12-01
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Fix stuff in inventory.{cpp,h}
Perttu Ahola
2011-11-29
*
Add IDropAction and related stuff
Kahrl
2011-11-29
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Improve item serialization
Perttu Ahola
2011-11-29
*
Clean InventoryItem interface a bit
Perttu Ahola
2011-11-29
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