aboutsummaryrefslogtreecommitdiff
path: root/src/inventory.h
Commit message (Collapse)AuthorAge
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Inventory: Fix wrong stack size behaviour and item loss (#6039)SmallJoker2017-06-25
| | | | Also fix itemFits and remove constness-nonsense
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
| | | | | | | | | | | | | | | | | * Automatic item and node colorization Now nodes with a palette yield colored item stacks, and colored items place colored nodes by default. The client predicts the colorization. * Backwards compatibility * Use nil * Style fixes * Fix code style * Document changes
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
| | | | | | | | | | * C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19
| | | | * Also remove InventoryList::peekItem unused function * Fix some post increment to preincrement reported by cppcheck
* Add ItemStack key-value meta storagerubenwardy2017-02-04
|
* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-08
|
* Fix inventory replace bugest312015-08-19
|
* Add MoveSomewhere inventory actionest312015-06-23
| | | | Improve shift+click experience
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Clean up rollbackShadowNinja2014-11-19
|
* Make players check inventory modification properlyShadowNinja2014-10-01
|
* Add operator!= to Inventory(List), make operator== a const methodKahrl2014-01-11
|
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
|
* Dont write player files all the timePilzAdam2013-06-28
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
|
* Optimize headersPerttu Ahola2012-06-17
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Fix loading of legacy chestsPerttu Ahola2012-06-03
|
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
|
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
|
* Digging time groups WIPPerttu Ahola2012-03-10
|
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
|
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
|
* Add virtual destructors to abstract classesGiuseppe Bilotta2011-12-28
| | | | | | | IRespawnInitiator and InventoryActions are abstract classes, but they were missing a virtual destructor. Define it, even if it does nothing and its absence most likely makes no difference other tha causing warnings during compile.
* Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola2011-12-04
| | | | too (necessary for eg. crafting)
* Convert CraftItems directly to the name pointed by alias; necessary due to ↵Perttu Ahola2011-12-04
| | | | lua definition table
* Show infotext for unknown items placed on groundPerttu Ahola2011-12-03
|
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
|
* Fix structs being declared as classesGiuseppe Bilotta2011-12-01
| | | | | | Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition.
* Do not assert if count becomes larger than getStackMax() in ↵Perttu Ahola2011-12-01
| | | | InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.
* CraftItem rework and Lua interfaceKahrl2011-11-29
|
* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-29
|
* Add IDropAction and related stuffKahrl2011-11-29
|
* Crafting definition in scriptsPerttu Ahola2011-11-29
|
* Improve item serializationPerttu Ahola2011-11-29
|
* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
|
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
|
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
|
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
|
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
|
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
|
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
|
* mobv2Perttu Ahola2011-10-15
|
* Convert any inventory item into a mesh, bring back ↵Kahrl2011-09-19
| | | | InventoryItem::getImageRay(), some const-correctness fixes
* Added sprite extruderKahrl2011-09-19
|