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path: root/src/inventory.h
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* Add a short_description to be used by mods (#8980)DS2020-10-09
* LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette2020-06-09
* Inventory: Properly revert client predictions (#8945)SmallJoker2019-09-18
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Add ItemStack:get_description() to get tooltip (#8847)Paul Ouellette2019-08-24
* Define operators == and != for ItemStackANAND ︻气デ═一2019-05-11
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-29
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Modernize various files (part 2)Loic Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Inventory: Fix wrong stack size behaviour and item loss (#6039)SmallJoker2017-06-25
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-08
* Fix inventory replace bugest312015-08-19
* Add MoveSomewhere inventory actionest312015-06-23
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Clean up rollbackShadowNinja2014-11-19
* Make players check inventory modification properlyShadowNinja2014-10-01
* Add operator!= to Inventory(List), make operator== a const methodKahrl2014-01-11
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Dont write player files all the timePilzAdam2013-06-28
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Fix loading of legacy chestsPerttu Ahola2012-06-03
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Digging time groups WIPPerttu Ahola2012-03-10
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Add virtual destructors to abstract classesGiuseppe Bilotta2011-12-28
* Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola2011-12-04
* Convert CraftItems directly to the name pointed by alias; necessary due to lu...Perttu Ahola2011-12-04
* Show infotext for unknown items placed on groundPerttu Ahola2011-12-03
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
* Fix structs being declared as classesGiuseppe Bilotta2011-12-01
* Do not assert if count becomes larger than getStackMax() in InventoryItem::ad...Perttu Ahola2011-12-01
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-29
* Add IDropAction and related stuffKahrl2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Improve item serializationPerttu Ahola2011-11-29
* Clean InventoryItem interface a bitPerttu Ahola2011-11-29