| Commit message (Expand) | Author | Age |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Clean up rollback | ShadowNinja | 2014-11-19 |
* | Make players check inventory modification properly | ShadowNinja | 2014-10-01 |
* | Add operator!= to Inventory(List), make operator== a const method | Kahrl | 2014-01-11 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Dont write player files all the time | PilzAdam | 2013-06-28 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Add InventoryList width property & allow custom crafting grids. | Ilya Zhuravlev | 2012-09-01 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Fix loading of legacy chests | Perttu Ahola | 2012-06-03 |
* | NodeMetaRef:{to,from}_table and lua_api.txt additions | Perttu Ahola | 2012-06-03 |
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
* | Client-side prediction of inventory changes, and some inventory menu fixes | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
* | Add virtual destructors to abstract classes | Giuseppe Bilotta | 2011-12-28 |
* | Make ToolItem and MaterialItem to convert names by aliases at creation time t... | Perttu Ahola | 2011-12-04 |
* | Convert CraftItems directly to the name pointed by alias; necessary due to lu... | Perttu Ahola | 2011-12-04 |
* | Show infotext for unknown items placed on ground | Perttu Ahola | 2011-12-03 |
* | Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft" | Perttu Ahola | 2011-12-02 |
* | Fix structs being declared as classes | Giuseppe Bilotta | 2011-12-01 |
* | Do not assert if count becomes larger than getStackMax() in InventoryItem::ad... | Perttu Ahola | 2011-12-01 |
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
* | Fix stuff in inventory.{cpp,h} | Perttu Ahola | 2011-11-29 |
* | Add IDropAction and related stuff | Kahrl | 2011-11-29 |
* | Crafting definition in scripts | Perttu Ahola | 2011-11-29 |
* | Improve item serialization | Perttu Ahola | 2011-11-29 |
* | Clean InventoryItem interface a bit | Perttu Ahola | 2011-11-29 |
* | Improved MaterialItem (stores nodename) | Perttu Ahola | 2011-11-29 |
* | Remove burn time definitions from FurnaceNodeMetadata | Perttu Ahola | 2011-11-29 |
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Move tool stuff to tool.{h,cpp} | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
* | mobv2 | Perttu Ahola | 2011-10-15 |
* | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay... | Kahrl | 2011-09-19 |
* | Added sprite extruder | Kahrl | 2011-09-19 |
* | inventory displays tool breakage bar again | Kahrl | 2011-09-08 |
* | Display which tool the player is holding | JacobF | 2011-09-07 |
* | Now SAOs will reflect changes to their temporary inventory object | JacobF | 2011-09-06 |
* | Merged 2 branches because they relied on each other. | JacobF | 2011-08-25 |
* | constify inventory item serialization | Giuseppe Bilotta | 2011-08-11 |
* | Some inventory const-ification | Giuseppe Bilotta | 2011-08-11 |
* | InventoryAction is a struct, not a class | Giuseppe Bilotta | 2011-08-08 |
* | Added MaterialItem conversion from old content type namespace to new | Perttu Ahola | 2011-07-31 |
* | Rats are now eatable. Also made their selection box move smoothly. | Perttu Ahola | 2011-07-30 |