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inventory.h
Commit message (
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Author
Age
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
mobv2
Perttu Ahola
2011-10-15
*
Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...
Kahrl
2011-09-19
*
Added sprite extruder
Kahrl
2011-09-19
*
inventory displays tool breakage bar again
Kahrl
2011-09-08
*
Display which tool the player is holding
JacobF
2011-09-07
*
Now SAOs will reflect changes to their temporary inventory object
JacobF
2011-09-06
*
Merged 2 branches because they relied on each other.
JacobF
2011-08-25
*
constify inventory item serialization
Giuseppe Bilotta
2011-08-11
*
Some inventory const-ification
Giuseppe Bilotta
2011-08-11
*
InventoryAction is a struct, not a class
Giuseppe Bilotta
2011-08-08
*
Added MaterialItem conversion from old content type namespace to new
Perttu Ahola
2011-07-31
*
Rats are now eatable. Also made their selection box move smoothly.
Perttu Ahola
2011-07-30
*
extended content-type range
Perttu Ahola
2011-07-23
*
Removed IrrlichtWrapper
Perttu Ahola
2011-04-22
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
item drop multiplication fix
Perttu Ahola
2011-04-19
*
Fixed some problems with crafting and inventory
Perttu Ahola
2011-04-11
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
*
A more robust format for node metadata
Perttu Ahola
2011-04-05
*
initial workings of the furnace
Perttu Ahola
2011-04-05
*
Chests work now!
Perttu Ahola
2011-04-04
*
new texture stuff quite working
Perttu Ahola
2011-02-11
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
*
builds on both platforms
Perttu Ahola
2010-12-25
*
minecraft-like crafting
Perttu Ahola
2010-12-25
*
disconnect method to connection to be used instead of just timing out
Perttu Ahola
2010-12-24
*
ProgressBarTextureMod
Perttu Ahola
2010-12-24
*
base stuff for item->object conversion
Perttu Ahola
2010-12-24
*
crafting system!
Perttu Ahola
2010-12-22
*
just savin'
Perttu Ahola
2010-12-22
*
some work-in-progress
Perttu Ahola
2010-12-22
*
organizing stuff.
Perttu Ahola
2010-12-21
*
framework for modifying textures
Perttu Ahola
2010-12-20
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
*
better graphics, zlib to work on vc++
Perttu Ahola
2010-12-14
*
in before messing with face drawing orientation
Perttu Ahola
2010-12-14
*
license stuff
Perttu Ahola
2010-11-29
*
Initial files
Perttu Ahola
2010-11-27