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inventory.h
Commit message (
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Author
Age
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Digging time groups WIP
Perttu Ahola
2012-03-10
*
Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
2012-01-02
*
Add virtual destructors to abstract classes
Giuseppe Bilotta
2011-12-28
*
Make ToolItem and MaterialItem to convert names by aliases at creation time t...
Perttu Ahola
2011-12-04
*
Convert CraftItems directly to the name pointed by alias; necessary due to lu...
Perttu Ahola
2011-12-04
*
Show infotext for unknown items placed on ground
Perttu Ahola
2011-12-03
*
Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
Perttu Ahola
2011-12-02
*
Fix structs being declared as classes
Giuseppe Bilotta
2011-12-01
*
Do not assert if count becomes larger than getStackMax() in InventoryItem::ad...
Perttu Ahola
2011-12-01
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Fix stuff in inventory.{cpp,h}
Perttu Ahola
2011-11-29
*
Add IDropAction and related stuff
Kahrl
2011-11-29
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Improve item serialization
Perttu Ahola
2011-11-29
*
Clean InventoryItem interface a bit
Perttu Ahola
2011-11-29
*
Improved MaterialItem (stores nodename)
Perttu Ahola
2011-11-29
*
Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move tool stuff to tool.{h,cpp}
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
mobv2
Perttu Ahola
2011-10-15
*
Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...
Kahrl
2011-09-19
*
Added sprite extruder
Kahrl
2011-09-19
*
inventory displays tool breakage bar again
Kahrl
2011-09-08
*
Display which tool the player is holding
JacobF
2011-09-07
*
Now SAOs will reflect changes to their temporary inventory object
JacobF
2011-09-06
*
Merged 2 branches because they relied on each other.
JacobF
2011-08-25
*
constify inventory item serialization
Giuseppe Bilotta
2011-08-11
*
Some inventory const-ification
Giuseppe Bilotta
2011-08-11
*
InventoryAction is a struct, not a class
Giuseppe Bilotta
2011-08-08
*
Added MaterialItem conversion from old content type namespace to new
Perttu Ahola
2011-07-31
*
Rats are now eatable. Also made their selection box move smoothly.
Perttu Ahola
2011-07-30
*
extended content-type range
Perttu Ahola
2011-07-23
*
Removed IrrlichtWrapper
Perttu Ahola
2011-04-22
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
item drop multiplication fix
Perttu Ahola
2011-04-19
*
Fixed some problems with crafting and inventory
Perttu Ahola
2011-04-11
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
*
A more robust format for node metadata
Perttu Ahola
2011-04-05
*
initial workings of the furnace
Perttu Ahola
2011-04-05
*
Chests work now!
Perttu Ahola
2011-04-04
*
new texture stuff quite working
Perttu Ahola
2011-02-11
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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