aboutsummaryrefslogtreecommitdiff
path: root/src/inventory.h
Commit message (Collapse)AuthorAge
* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-06
| | | | | Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
* Merged 2 branches because they relied on each other.JacobF2011-08-25
| | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
* constify inventory item serializationGiuseppe Bilotta2011-08-11
|
* Some inventory const-ificationGiuseppe Bilotta2011-08-11
|
* InventoryAction is a struct, not a classGiuseppe Bilotta2011-08-08
|
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-31
|
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
|
* extended content-type rangePerttu Ahola2011-07-23
|
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
|
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
|
* item drop multiplication fixPerttu Ahola2011-04-19
|
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
|
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
|
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* A more robust format for node metadataPerttu Ahola2011-04-05
|
* initial workings of the furnacePerttu Ahola2011-04-05
|
* Chests work now!Perttu Ahola2011-04-04
|
* new texture stuff quite workingPerttu Ahola2011-02-11
|
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
|
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
|
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
|
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
|
* builds on both platformsPerttu Ahola2010-12-25
|
* minecraft-like craftingPerttu Ahola2010-12-25
|
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
|
* ProgressBarTextureModPerttu Ahola2010-12-24
|
* base stuff for item->object conversionPerttu Ahola2010-12-24
|
* crafting system!Perttu Ahola2010-12-22
|
* just savin'Perttu Ahola2010-12-22
|
* some work-in-progressPerttu Ahola2010-12-22
|
* organizing stuff.Perttu Ahola2010-12-21
|
* framework for modifying texturesPerttu Ahola2010-12-20
|
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
|
* better graphics, zlib to work on vc++Perttu Ahola2010-12-14
|
* in before messing with face drawing orientationPerttu Ahola2010-12-14
|
* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* Initial filesPerttu Ahola2010-11-27