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path: root/src/inventorymanager.cpp
Commit message (Collapse)AuthorAge
* Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola2012-09-02
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* Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola2012-09-02
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* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
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* Fix wrong amount of nodes being dropped from inventoryPerttu Ahola2012-08-12
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* Remove unwanted ! from ifs in inventory record-for-rollback codePerttu Ahola2012-08-12
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* Fix inventory segfault when rollback recording is disabledPerttu Ahola2012-07-28
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Add special return value -1 to inventry callbacksPerttu Ahola2012-07-25
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* Improve inventory callbacks a bitPerttu Ahola2012-07-25
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* Remove special handling of creative modePerttu Ahola2012-07-25
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
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* Detached inventoriesPerttu Ahola2012-07-24
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Properly handle dropping of items from nodes, and disallow moving items ↵Perttu Ahola2012-06-03
| | | | directly between nodes
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
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* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
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* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit ↵Kahrl2012-01-13
| | | | annoying (even in single player).
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02