Commit message (Collapse) | Author | Age | |
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* | Run callback in IDropAction, refactor function arguments | SmallJoker | 2018-04-02 |
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* | Modernize various files (part 2) | Loic Blot | 2017-08-18 |
| | | | | | | | | | * range-based for loops * emplace_back instead of push_back * code style * C++ headers instead of C headers * Default operators * empty stl function | ||
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
| | | | | * Migrate cpp headers to pragma once | ||
* | C++11 cleanup inventorymanager (#6077) | Vincent Glize | 2017-07-01 |
| | | | | * C++11 cleanup inventorymanager | ||
* | MoveItemSomewhere double bugfix | est31 | 2015-07-19 |
| | | | | | | -> Fix bug where MoveSomewhere from an infinite source would fill the destination inventory with copies of itself. -> Fix bug where MoveSomewhere would needlessly call callbacks. -> Remove trailing whitespaces | ||
* | Add MoveSomewhere inventory action | est31 | 2015-06-23 |
| | | | | Improve shift+click experience | ||
* | Fix bug when craft input isn't replaced | TeTpaAka | 2015-06-22 |
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* | Don't send an InventoryAction at each setInventoryModified, we only need one ↵ | Loic Blot | 2015-03-24 |
| | | | | | | | | SendInventory per inventory modification Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol) This fix issue #2544 | ||
* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Make inventory GUI do sane things when server-side inventory acts unusually | Perttu Ahola | 2012-09-02 |
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* | Detached inventories | Perttu Ahola | 2012-07-24 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Fix some warnings on some compilers | Giuseppe Bilotta | 2012-02-02 |
| | | | | | | ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor | ||
* | Client-side prediction of inventory changes, and some inventory menu fixes | Kahrl | 2012-01-22 |
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* | Inventory menu (with dragging) improved. Crafting is now handled via a ↵ | Kahrl | 2012-01-22 |
| | | | | IACTION_CRAFT inventory action. | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |