Commit message (Collapse) | Author | Age | |
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* | Use std::vector instead of std::list in StaticObjectList and ↵ | Loic Blot | 2015-03-04 |
| | | | | MutexedMap::getValues() | ||
* | Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵ | Craig Robbins | 2015-02-11 |
| | | | | | | | setting * Increase performance (client) * Avoid changing a global value to solve a local problem | ||
* | Revert "Remove workaround in itemdef.cpp to enable/disable/enable ↵ | Craig Robbins | 2015-02-11 |
| | | | | | | "enable_shaders" setting" This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f. | ||
* | Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵ | Craig Robbins | 2015-02-11 |
| | | | | | | | setting * Increase performance (client) * Avoid changing a global value to solve a local problem | ||
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
| | | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | ||
* | Add option to enable mesh caching, add wallmounted for meshes. | RealBadAngel | 2014-10-29 |
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* | Add support for Android 2.3+ | sapier | 2014-06-29 |
| | | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed! | ||
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
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* | Make MutexQueue use jsemaphore for signaling | sapier | 2014-01-10 |
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* | Shaders rework. | RealBadAngel | 2013-12-03 |
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* | Fix Result of processed Request was written to invalid (non existent) ↵ | sapier | 2013-11-17 |
| | | | | ResultQueue if requesting thread timed out before | ||
* | Fix multicaller support in RequestQueue | sapier | 2013-11-17 |
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* | Bump protocol version | PilzAdam | 2013-07-20 |
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* | Make range of tools configureable | PilzAdam | 2013-07-20 |
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* | Change ContentFeatures array to a vector | Kahrl | 2013-07-14 |
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* | Fix many formspec menu bugs | sapier | 2013-07-07 |
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* | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl | 2013-07-03 |
| | | | | | | | | | | | | | TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it). | ||
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
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* | Really fix itemdef memory leak | sapier | 2013-05-09 |
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* | Fix itemdef drop on NULL texture | kwolekr | 2013-04-28 |
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* | fix extruded items texture leak | sapier | 2013-04-09 |
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* | fix memory leak in itemdef | sapier | 2013-04-07 |
| | | | | cleanup useless code | ||
* | Add different place sound for nodes | PilzAdam | 2013-03-29 |
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* | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Fix nodeplacement prediction | PilzAdam | 2013-02-27 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Disable placement prediction for nodes that use on_rightclick | Jeija | 2013-02-19 |
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* | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | 2012-12-02 |
| | | | | shaders are used | ||
* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Node texture animation | Perttu Ahola | 2012-06-16 |
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* | Node placement client-side prediction | Perttu Ahola | 2012-06-10 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Attempt to fix some minor memory leaks | Perttu Ahola | 2012-03-20 |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 |
| | | | | light, removed footprints | ||
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
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* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
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* | itemdef: handle the !render-to-target case | Jonathan Neuschäfer | 2012-02-24 |
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* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef |