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path:
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itemdef.cpp
Commit message (
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Author
Age
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-09-08
*
Use meshes to display inventory items
RealBadAngel
2016-02-07
*
Revert "Refactoring and code style fixes in preparation of adding mesh typed ...
Sapier
2015-12-29
*
Revert "Add support for using arbitrary meshes as items"
Sapier
2015-12-29
*
Add support for using arbitrary meshes as items
Sapier
2015-12-29
*
Refactoring and code style fixes in preparation of adding mesh typed items
Sapier
2015-12-29
*
Add support for audio feedback if placing node failed
BlockMen
2015-11-07
*
Refactor thread utility interface
kwolekr
2015-10-16
*
Change i++ to ++i
David Jones
2015-08-25
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...
Loic Blot
2015-03-04
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
*
Add support for Android 2.3+
sapier
2014-06-29
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Make MutexQueue use jsemaphore for signaling
sapier
2014-01-10
*
Shaders rework.
RealBadAngel
2013-12-03
*
Fix Result of processed Request was written to invalid (non existent) ResultQ...
sapier
2013-11-17
*
Fix multicaller support in RequestQueue
sapier
2013-11-17
*
Bump protocol version
PilzAdam
2013-07-20
*
Make range of tools configureable
PilzAdam
2013-07-20
*
Change ContentFeatures array to a vector
Kahrl
2013-07-14
*
Fix many formspec menu bugs
sapier
2013-07-07
*
Move generateTextureFromMesh to TextureSource to fix a texture leak
Kahrl
2013-07-03
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
*
Really fix itemdef memory leak
sapier
2013-05-09
*
Fix itemdef drop on NULL texture
kwolekr
2013-04-28
*
fix extruded items texture leak
sapier
2013-04-09
*
fix memory leak in itemdef
sapier
2013-04-07
*
Add different place sound for nodes
PilzAdam
2013-03-29
*
New damage system, add damageGroups to ToolCapabilities, bump protocol version
PilzAdam
2013-03-29
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Fix nodeplacement prediction
PilzAdam
2013-02-27
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Disable placement prediction for nodes that use on_rightclick
Jeija
2013-02-19
*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
*
On-demand item meshes and textures
Perttu Ahola
2012-12-02
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Node texture animation
Perttu Ahola
2012-06-16
*
Node placement client-side prediction
Perttu Ahola
2012-06-10
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
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