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path: root/src/itemdef.cpp
Commit message (Collapse)AuthorAge
* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-03
| | | | | | | | | | | | | TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it).
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* Really fix itemdef memory leaksapier2013-05-09
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* Fix itemdef drop on NULL texturekwolekr2013-04-28
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* fix extruded items texture leaksapier2013-04-09
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* fix memory leak in itemdefsapier2013-04-07
| | | | cleanup useless code
* Add different place sound for nodesPilzAdam2013-03-29
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* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Fix nodeplacement predictionPilzAdam2013-02-27
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
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* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-02
| | | | shaders are used
* On-demand item meshes and texturesPerttu Ahola2012-12-02
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Node texture animationPerttu Ahola2012-06-16
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* Node placement client-side predictionPerttu Ahola2012-06-10
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Attempt to fix some minor memory leaksPerttu Ahola2012-03-20
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Clean up log messages everywherePerttu Ahola2012-03-11
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* Digging time groups WIPPerttu Ahola2012-03-10
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* itemdef: handle the !render-to-target caseJonathan Neuschäfer2012-02-24
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef