Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola | 2012-12-02 |
* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Node texture animation | Perttu Ahola | 2012-06-16 |
* | Node placement client-side prediction | Perttu Ahola | 2012-06-10 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Attempt to fix some minor memory leaks | Perttu Ahola | 2012-03-20 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
* | itemdef: handle the !render-to-target case | Jonathan Neuschäfer | 2012-02-24 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |