| Commit message (Expand) | Author | Age |
| * | Use meshes to display inventory items | RealBadAngel | 2016-02-07 |
| * | Revert "Refactoring and code style fixes in preparation of adding mesh typed ... | Sapier | 2015-12-29 |
| * | Revert "Add support for using arbitrary meshes as items" | Sapier | 2015-12-29 |
| * | Add support for using arbitrary meshes as items | Sapier | 2015-12-29 |
| * | Refactoring and code style fixes in preparation of adding mesh typed items | Sapier | 2015-12-29 |
| * | Add support for audio feedback if placing node failed | BlockMen | 2015-11-07 |
| * | Refactor thread utility interface | kwolekr | 2015-10-16 |
| * | Change i++ to ++i | David Jones | 2015-08-25 |
| * | Replace instances of std::map<std::string, std::string> with StringMap | kwolekr | 2015-05-19 |
| * | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
| * | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
| * | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
| * | Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV... | Loic Blot | 2015-03-04 |
| * | Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se... | Craig Robbins | 2015-02-11 |
| * | Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha... | Craig Robbins | 2015-02-11 |
| * | Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se... | Craig Robbins | 2015-02-11 |
| * | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
| * | Add option to enable mesh caching, add wallmounted for meshes. | RealBadAngel | 2014-10-29 |
| * | Add support for Android 2.3+ | sapier | 2014-06-29 |
| * | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
| * | Make MutexQueue use jsemaphore for signaling | sapier | 2014-01-10 |
| * | Shaders rework. | RealBadAngel | 2013-12-03 |
| * | Fix Result of processed Request was written to invalid (non existent) ResultQ... | sapier | 2013-11-17 |
| * | Fix multicaller support in RequestQueue | sapier | 2013-11-17 |
| * | Bump protocol version | PilzAdam | 2013-07-20 |
| * | Make range of tools configureable | PilzAdam | 2013-07-20 |
| * | Change ContentFeatures array to a vector | Kahrl | 2013-07-14 |
| * | Fix many formspec menu bugs | sapier | 2013-07-07 |
| * | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl | 2013-07-03 |
| * | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
| * | Really fix itemdef memory leak | sapier | 2013-05-09 |
| * | Fix itemdef drop on NULL texture | kwolekr | 2013-04-28 |
| * | fix extruded items texture leak | sapier | 2013-04-09 |
| * | fix memory leak in itemdef | sapier | 2013-04-07 |
| * | Add different place sound for nodes | PilzAdam | 2013-03-29 |
| * | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 |
| * | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
| * | Fix nodeplacement prediction | PilzAdam | 2013-02-27 |
| * | Update Copyright Years | Sfan5 | 2013-02-24 |
| * | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
| * | Disable placement prediction for nodes that use on_rightclick | Jeija | 2013-02-19 |
| * | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola | 2012-12-02 |
| * | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
| * | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
| * | Node texture animation | Perttu Ahola | 2012-06-16 |
| * | Node placement client-side prediction | Perttu Ahola | 2012-06-10 |
| * | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
| * | Attempt to fix some minor memory leaks | Perttu Ahola | 2012-03-20 |
| * | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
| * | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |