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path:
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itemdef.h
Commit message (
Expand
)
Author
Age
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Some performance optimizations (#5424)
Loïc Blot
2017-03-22
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Make getStackMax return the correct maximal stack size
SmallJoker
2016-09-08
*
Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-09-08
*
Revert "Refactoring and code style fixes in preparation of adding mesh typed ...
Sapier
2015-12-29
*
Revert "Add support for using arbitrary meshes as items"
Sapier
2015-12-29
*
Add support for using arbitrary meshes as items
Sapier
2015-12-29
*
Refactoring and code style fixes in preparation of adding mesh typed items
Sapier
2015-12-29
*
Add support for audio feedback if placing node failed
BlockMen
2015-11-07
*
Make range of tools configureable
PilzAdam
2013-07-20
*
Add different place sound for nodes
PilzAdam
2013-03-29
*
New damage system, add damageGroups to ToolCapabilities, bump protocol version
PilzAdam
2013-03-29
*
Fix nodeplacement prediction
PilzAdam
2013-02-27
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Disable placement prediction for nodes that use on_rightclick
Jeija
2013-02-19
*
On-demand item meshes and textures
Perttu Ahola
2012-12-02
*
Optimize headers
Perttu Ahola
2012-06-17
*
Node placement client-side prediction
Perttu Ahola
2012-06-10
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
itemgroup.h and ItemGroupList typedef
Perttu Ahola
2012-03-10
*
Digging time groups WIP
Perttu Ahola
2012-03-10
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12