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path: root/src/itemdef.h
Commit message (Expand)AuthorAge
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Some performance optimizations (#5424)Loïc Blot2017-03-22
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-08
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
* Revert "Refactoring and code style fixes in preparation of adding mesh typed ...Sapier2015-12-29
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
* Add support for using arbitrary meshes as itemsSapier2015-12-29
* Refactoring and code style fixes in preparation of adding mesh typed itemsSapier2015-12-29
* Add support for audio feedback if placing node failedBlockMen2015-11-07
* Make range of tools configureablePilzAdam2013-07-20
* Add different place sound for nodesPilzAdam2013-03-29
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
* Fix nodeplacement predictionPilzAdam2013-02-27
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
* On-demand item meshes and texturesPerttu Ahola2012-12-02
* Optimize headersPerttu Ahola2012-06-17
* Node placement client-side predictionPerttu Ahola2012-06-10
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12