Commit message (Collapse) | Author | Age | |
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* | Redo light.cpp. | Auke Kok | 2016-12-28 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remake the light_decode_table. The table starts out without pre-filled in values since those are always discarded by the code apparently. We calculate a pseudo curve with gamma power function, and then apply a new adjustment table. The adjustment table is setup to make the default gamma of 2.2 look decent: not too dark at light level 3 or so, but too dark at 1 and below to be playable. The curve is much smoother than before and looks reasonable at the whole range, offering a pleasant decay of light levels away from lights. The `display_gamma` setting now actually does something logical: the game is darker at values below 2.2, and brighter at values above 2.2. At 3.0, the game is very bright, but still has a good light scale. At 1.1 or so, the bottom 5 light levels are virtually black, but you can still see enough detail at light levels 7-8, so the range and spread is adequate. I must add that my monitor is somewhat dark to begin with, since I have a `hc` screen that doesn't dynamic range colors or try to pull up `black` pixels for me (it is tuned for accurate color and light levels), so this should look even better on more dynamic display tunings. | ||
* | Change lower limit of display_gamma to 1.0 (linear light) | Craig Robbins | 2015-05-11 |
| | | | | Now matches function comment | ||
* | Add display_gamma option for client | Craig Robbins | 2014-12-31 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Unrelated, but anyway: tune light levels again | Perttu Ahola | 2012-03-27 |
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* | Modify light values to work a bit better with non-smooth lighting | Perttu Ahola | 2012-02-05 |
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* | Set better visual light levels | Perttu Ahola | 2012-02-02 |
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* | tested out and commented out some new stuff for the terrain generator, to be ↵ | Perttu Ahola | 2011-04-26 |
| | | | | used in the future. | ||
* | random code cleaning, shouldn't affect anything | Perttu Ahola | 2011-02-18 |
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* | all kinds of tweaking and fixing | Perttu Ahola | 2011-02-04 |
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* | some tweaking | Perttu Ahola | 2011-02-02 |
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* | day/night working client side | Perttu Ahola | 2010-12-19 |
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* | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
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* | before adding day/night lighting | Perttu Ahola | 2010-12-18 |
| | | | | | --HG-- rename : data/light.png => data/cloud.png | ||
* | working nicely | Perttu Ahola | 2010-12-13 |
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* | license stuff | Perttu Ahola | 2010-11-29 |
| | | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt | ||
* | Initial files | Perttu Ahola | 2010-11-27 |