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path:
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localplayer.cpp
Commit message (
Expand
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Author
Age
*
Client eventmanager refactor (#7179)
Loïc Blot
2018-03-30
*
Slippery: Simplify, make more efficient (#7086)
SmallJoker
2018-03-03
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Player eye height: Make this a settable player object property
paramat
2017-11-06
*
Localplayer: Fix disable_jump effect and getStandingNodePos()
SmallJoker
2017-09-28
*
Alternative code for slipping (#6256)
Ben Deutsch
2017-08-26
*
Android stepheight: Only increase if 'touching ground' (#6313)
Paramat
2017-08-26
*
Modernize various files (src/k*, src/l*)
Loic Blot
2017-08-18
*
LocalPlayer::accelerateHorizontal: cleanups
Loic Blot
2017-08-13
*
Cleanup LocalPlayer::applyControl
Loic Blot
2017-08-13
*
Add slippery group for nodes (players/items slide)
Wuzzy
2017-08-13
*
Step height: Add as a player object property
paramat
2017-08-09
*
Sneak: Stripped down version
SmallJoker
2017-07-15
*
Emit liquid sound if the player walks in liquid (#6040)
Dániel Juhász
2017-06-24
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Revert custom player collision box and step height commits
paramat
2017-05-09
*
Custom step height: Fix implementation
paramat
2017-05-08
*
Use stepheight from CAO instead of hardcoded value
Sapier
2017-05-06
*
Make players respect makes_footstep_sound in the object properties
TeTpaAka
2017-05-06
*
Sneak: Improve and fix various things
SmallJoker
2017-05-03
*
Sneak glitch: Set default to false
paramat
2017-04-22
*
Sneak: Add option for old move code
paramat
2017-04-17
*
Sneak glitch: Detect ledge for 2-node climb-up
paramat
2017-04-11
*
Sneak: Fix sneaking on free-floating lower-half slabs
sfan5
2017-03-29
*
Sneak: Fix stair lower step bug and ladder in 1x1 hole bugs
sfan5
2017-03-29
*
Sneak: Replicate sneak ladder in new code, is optional
sfan5
2017-03-26
*
Sneak: Fix various problems with sneaking
sfan5
2017-03-16
*
Footsteps: Fix offset footstep and shallow water sound bugs
paramat
2017-02-12
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Initial Gamepad support
est31
2016-06-03
*
Android: Increase player_stepheight for thicker snow nodebox
Maksim Gamarnik
2016-05-06
*
Fix player teleportation bug whilst sneaking
HybridDog
2016-03-14
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Loic Blot
2016-02-14
*
Don't pass non-const references to collision methods
est31
2016-01-29
*
Fix misc. MinGW and Valgrind warnings
kwolekr
2015-11-08
*
Only go fast in autorun if fast move is enabled
est31
2015-11-03
*
Fix jittering sounds on entities (fixes #2974)
BlockMen
2015-10-26
*
Fix sneaking (fixes #665 and #3045)
BlockMen
2015-08-15
*
Fix detection of sneaking node
gregorycu
2015-08-06
*
Fix "bouncy" blocks
Miner59
2015-08-02
*
Only retrieve always_fly_fast setting once
SmallJoker
2015-05-30
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
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