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path: root/src/localplayer.cpp
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* Fix C++03 compiling due to C++11 initialization issues in backportLoic Blot2018-06-03
* Localplayer: Fix disable_jump effect and getStandingNodePos()SmallJoker2018-06-03
* Android stepheight: Only increase if 'touching ground' (#6313)Paramat2018-06-03
* Sneak: Stripped down versionSmallJoker2018-06-03
* Revert custom player collision box and step height commitsparamat2017-05-09
* Custom step height: Fix implementationparamat2017-05-08
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-06
* Make players respect makes_footstep_sound in the object propertiesTeTpaAka2017-05-06
* Sneak: Improve and fix various thingsSmallJoker2017-05-03
* Sneak glitch: Set default to falseparamat2017-04-22
* Sneak: Add option for old move codeparamat2017-04-17
* Sneak glitch: Detect ledge for 2-node climb-upparamat2017-04-11
* Sneak: Fix sneaking on free-floating lower-half slabssfan52017-03-29
* Sneak: Fix stair lower step bug and ladder in 1x1 hole bugssfan52017-03-29
* Sneak: Replicate sneak ladder in new code, is optionalsfan52017-03-26
* Sneak: Fix various problems with sneakingsfan52017-03-16
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-12
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* Initial Gamepad supportest312016-06-03
* Android: Increase player_stepheight for thicker snow nodeboxMaksim Gamarnik2016-05-06
* Fix player teleportation bug whilst sneakingHybridDog2016-03-14
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-14
* Don't pass non-const references to collision methodsest312016-01-29
* Fix misc. MinGW and Valgrind warningskwolekr2015-11-08
* Only go fast in autorun if fast move is enabledest312015-11-03
* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-26
* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-15
* Fix detection of sneaking nodegregorycu2015-08-06
* Fix "bouncy" blocksMiner592015-08-02
* Only retrieve always_fly_fast setting onceSmallJoker2015-05-30
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Fix invalid stepheight increase calculation on androidsapier2015-01-11
* Increase stepheight on android by 0.5 to smoothen movementsapier2015-01-11
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Simplify player modification checksShadowNinja2014-10-01
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
* Fix all warnings reported by clangSfan52014-04-15
* Reorder initialization of member variables to make GCC happyShadowNinja2014-04-13
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12