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path: root/src/localplayer.cpp
Commit message (Expand)AuthorAge
* Only retrieve always_fly_fast setting onceSmallJoker2015-05-30
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Fix invalid stepheight increase calculation on androidsapier2015-01-11
* Increase stepheight on android by 0.5 to smoothen movementsapier2015-01-11
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Simplify player modification checksShadowNinja2014-10-01
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
* Fix all warnings reported by clangSfan52014-04-15
* Reorder initialization of member variables to make GCC happyShadowNinja2014-04-13
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
* Dont teleport back if holding sneak when detaching/turn freemove offPilzAdam2013-05-19
* Move player collisionbox to player classsapier2013-04-25
* Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune2013-04-11
* Dont allow fast move in water or ladder when aux1_descend is trueMirceaKitsune2013-04-05
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
* Closed add object <-> object collision handlingsapier2013-03-28
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Improved Player PhysicsMirceaKitsune2013-02-14
* Don't fall off nodes if sneaking with free_move on but without fly privilegesShadowNinja2013-02-10
* Add a setting to enable always flying fastPilzAdam2013-01-07
* Use aux1 to move fast when flyingPilzAdam2012-12-27
* Fix falling damage when not flyingPilzAdam2012-12-17
* Dont sneak while flyingPilzAdam2012-12-11
* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-02
* Fix head shifting downards in glass, nodeboxes...Calinou2012-11-28
* Fix more things I forgot for attached players. Such players will now properly...MirceaKitsune2012-11-25
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-25
* Fix shift-descend to ladders from a floorPerttu Ahola2012-09-03
* Fix the bouncy node related stuff a bitPerttu Ahola2012-09-01
* Add bouncy node groupPerttu Ahola2012-09-01
* Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola2012-09-01
* Make shift the default descent control on ladders and when flyingsfan52012-09-01
* Fix hovering after mining a block underneath you while sneakingMatthew I2012-07-21
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add server-side enforcement of the 'fast' privilege; also fix client checking...Perttu Ahola2012-03-31