index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
localplayer.cpp
Commit message (
Expand
)
Author
Age
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Initial Gamepad support
est31
2016-06-03
*
Android: Increase player_stepheight for thicker snow nodebox
Maksim Gamarnik
2016-05-06
*
Fix player teleportation bug whilst sneaking
HybridDog
2016-03-14
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Loic Blot
2016-02-14
*
Don't pass non-const references to collision methods
est31
2016-01-29
*
Fix misc. MinGW and Valgrind warnings
kwolekr
2015-11-08
*
Only go fast in autorun if fast move is enabled
est31
2015-11-03
*
Fix jittering sounds on entities (fixes #2974)
BlockMen
2015-10-26
*
Fix sneaking (fixes #665 and #3045)
BlockMen
2015-08-15
*
Fix detection of sneaking node
gregorycu
2015-08-06
*
Fix "bouncy" blocks
Miner59
2015-08-02
*
Only retrieve always_fly_fast setting once
SmallJoker
2015-05-30
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Fix invalid stepheight increase calculation on android
sapier
2015-01-11
*
Increase stepheight on android by 0.5 to smoothen movement
sapier
2015-01-11
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Simplify player modification checks
ShadowNinja
2014-10-01
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Bunch of small fixes (coding style, very unlikely errors, warning messages)
sapier
2014-04-19
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Reorder initialization of member variables to make GCC happy
ShadowNinja
2014-04-13
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Use player:set_hotbar_image() instead of hardcoded hotbar.png
PilzAdam
2013-09-05
*
Dont teleport back if holding sneak when detaching/turn freemove off
PilzAdam
2013-05-19
*
Move player collisionbox to player class
sapier
2013-04-25
*
Swing the camera down when the player lands on the ground, based on the veloc...
MirceaKitsune
2013-04-11
*
Dont allow fast move in water or ladder when aux1_descend is true
MirceaKitsune
2013-04-05
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
*
Fix camera "jumping" when attached and the parent goes too fast
Zeg9
2013-04-03
*
Closed add object <-> object collision handling
sapier
2013-03-28
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Improved Player Physics
MirceaKitsune
2013-02-14
*
Don't fall off nodes if sneaking with free_move on but without fly privileges
ShadowNinja
2013-02-10
*
Add a setting to enable always flying fast
PilzAdam
2013-01-07
*
Use aux1 to move fast when flying
PilzAdam
2012-12-27
[next]