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path:
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localplayer.h
Commit message (
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Author
Age
*
Localplayer: Fix disable_jump effect and getStandingNodePos()
SmallJoker
2018-06-03
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Sneak: Stripped down version
SmallJoker
2018-06-03
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Revert custom player collision box and step height commits
paramat
2017-05-09
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Make the player collisionbox settable
TeTpaAka
2017-05-06
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Make players respect makes_footstep_sound in the object properties
TeTpaAka
2017-05-06
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Sneak: Improve and fix various things
SmallJoker
2017-05-03
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Pass clang-format on various cpp/header files (#5559)
Loïc Blot
2017-04-23
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Sneak: Add option for old move code
paramat
2017-04-17
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Sneak glitch: Detect ledge for 2-node climb-up
paramat
2017-04-11
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Sneak: Replicate sneak ladder in new code, is optional
sfan5
2017-03-26
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Sneak: Fix various problems with sneaking
sfan5
2017-03-16
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Footsteps: Fix offset footstep and shallow water sound bugs
paramat
2017-02-12
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Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
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Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
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Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
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PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
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Environment cleanup
Loic Blot
2016-10-09
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Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
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RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
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Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Loic Blot
2016-02-14
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Fix sneaking (fixes #665 and #3045)
BlockMen
2015-08-15
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Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
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For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
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ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
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Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
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Simplify player modification checks
ShadowNinja
2014-10-01
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Add support for interlaced polarized 3d screens
sapier
2014-05-18
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Fix all warnings reported by clang
Sfan5
2014-04-15
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
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Add third person view
BlockMen
2014-04-12
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Use player:set_hotbar_image() instead of hardcoded hotbar.png
PilzAdam
2013-09-05
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Swing the camera down when the player lands on the ground, based on the veloc...
MirceaKitsune
2013-04-11
*
Fix camera "jumping" when attached and the parent goes too fast
Zeg9
2013-04-03
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Closed add object <-> object collision handling
sapier
2013-03-28
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Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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Don't send player position from client to server if the player hasn't moved
MirceaKitsune
2012-12-02
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RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
*
Update attachments at the ending of the addToScene function for parents. And ...
MirceaKitsune
2012-11-25
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Add disable_jump and fall_damage_add_percent node groups
Perttu Ahola
2012-09-01
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Fix hovering after mining a block underneath you while sneaking
Matthew I
2012-07-21
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Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31